
MatSnap AI
by cmjohncheng
MatSnap AI is an AI-powered script for 3ds Max that turns screenshots, photos, and text prompts into seamless, high-resolution PBR materials. It generates the full set of derived maps and wires them into Corona.
by mohseni·Rendering
Illustrative cover generated by AnyPlugins — no product screenshot available.
Corona Tone Mapping Pipeline Wrapper earns its place in the ScriptSpot library for turning Corona Renderer's operator-based tone mapping into a set of straightforward MaxScript functions, backed by usage examples and an MIT license.
Corona Tone Mapping Pipeline Wrapper is a MaxScript (.ms) file for 3ds Max that wraps the tone mapping feature added in Corona Renderer 8 and later versions. The author wrote it because that tone mapping is not easy to work with directly in MaxScript, so the wrapper provides a set of functions that make the same tasks cleaner to script.
Internally it treats the tone mapping operators as an array and works around that structure. Through its functions you can add an operator to the end of the list or to a specific position, delete the last operator, an operator at a chosen spot, or every operator at once, and read back all operators, their IDs, or both together. It can return an operator or its class by its place on the list, check whether the list is empty, and generate a unique random ID that is not already used.
The script is released under the MIT license and distributed through the author's GitHub repository, where the .ms file and usage examples are available. It is listed as compatible with 3ds Max 2014 through 2023.
Corona Renderer - Tone Mapping Pipeline Wrapper is best for 3ds Max users who script Corona Renderer 8 tone mapping and want a cleaner way to add, remove and read its operators.
Corona Renderer - Tone Mapping Pipeline Wrapper is completely free to download and use.
Corona Tone Mapping Pipeline Wrapper targets the tone mapping feature introduced in Corona Renderer 8 and upper versions. The author built it specifically because that new tone mapping is not easy to work with directly in MaxScript, so the wrapper adds a set of functions that manage the operators for you. If you are on Corona Renderer 8 or a newer version inside 3ds Max, the script covers adding, removing and reading tone mapping operators through those functions rather than through manual MaxScript calls against the operators list.
Corona Tone Mapping Pipeline Wrapper is listed as compatible with 3ds Max versions 2014 through 2023. It ships as a single MaxScript file, Tone Mapping Pipeline Wrapper.ms, written entirely in MaxScript. Because it wraps Corona Renderer's tone mapping operators, you also need a Corona Renderer version that includes that feature, meaning Corona Renderer 8 or newer. For the current release and any details beyond this range, check the developer's GitHub page linked with this entry.
Corona Tone Mapping Pipeline Wrapper is listed as free here and is released under the MIT license, according to its repository. That license generally allows broad reuse, though you should read the included LICENSE file for the exact terms. The script is distributed through the author's GitHub repository, where you can download the .ms file directly along with the usage examples. For the latest licensing details or any changes, refer to the developer's page rather than relying on this summary.
Corona Tone Mapping Pipeline Wrapper treats the tone mapping operators as an array and works around that structure to keep things cleaner. It exposes functions to add an operator at the end of the list or at a specific position, delete the last operator, an operator at a specific spot, or all of them at once, and read back operators, their IDs, or their class by position. It can also generate a unique random ID that does not already exist in the current list and report whether the operators' list is empty.
Also in Rendering for 3ds Max.

by cmjohncheng
MatSnap AI is an AI-powered script for 3ds Max that turns screenshots, photos, and text prompts into seamless, high-resolution PBR materials. It generates the full set of derived maps and wires them into Corona.

by Jon Seagull
fr Defaults fix is a startup script for 3ds Max that changes how finalRender treats new objects. It ensures objects are created with send/receive GI and receive caustics turned on rather than GI disabled.

by EKDTools
ECamera2Batch is a MaxScript tool for 3ds Max that creates batch render views from selected cameras, parsing camera names for width, height, and frame parameters to apply automatically to render settings.

by fed_86
MaxBatch - Advanced Batch Render Manager is a batch rendering utility for 3ds Max that queues and manages multiple rendering tasks, from cameras in the active scene to lists of external .max files processed sequentially.

by Chuggnut
Tile Renderer is a MaxScript for 3ds Max that renders image sequences to a tiles bitmap. Developed by Chuggnut, it's mainly used for producing fonts in games from a sequence of rendered images.

by ITOOSOFT
Color Edge is a procedural texture map for 3ds Max that creates colour gradients along the visible edges of an object. Define edge visibility with built-in Edit Mesh tools, then set near and far edge colours to build the gradient.

by Autodesk, Inc.
BakeRadiosity is a 3ds Max plugin that converts an Adaptive Subdivision result into a new mesh object and bakes the lighting calculation onto its vertices, so the GI effect carries into real-time viewing.

by Chaos Czech a.s.
Chaos Corona 9 is an (un)biased photorealistic renderer for 3ds Max from Chaos Czech, focused on ease of use. This release adds Procedural Clouds, Corona Pattern geometry tiling, and out-of-core rendering for Corona Bitmaps.

by BodyulCG
Camera Resolution Mod is a modifier for 3ds Max, created by BodyulCG, that lets you set the render resolution for each camera individually. It supports 3ds Max versions from 2010 through 2024.

by Luxion, Inc
The KeyShot Plugin for Autodesk® 3ds Max® renders, updates, and exports 3ds Max geometry to KeyShot, with changes maintained through Luxion's Live Linking technology so views, materials, textures, and animations carry over.

by SMagnusson
Light Painter is a Blender add-on that flips light placement around: instead of positioning lamps by hand, you paint where you want light to fall and it adds and places the light for you.