ECamera2Batch is a MaxScript tool for 3ds Max that builds batch render views from selected cameras. It reads render parameters directly from camera names using pattern recognition, supporting width (w), height (h), and frame (f) values. For example, a camera named MainCamera w1920 h1080 f100 sets 1920×1080 resolution at frame 100 with a matching output filename.
The tool processes multiple selected cameras at once, sorts them alphabetically, and creates unique batch render views with custom output filenames while detecting duplicates to avoid repeated views. When custom parameters are present it overrides preset settings; when none are specified it keeps existing render configurations.
Output can be written as JPG, PNG, TGA, and other formats, with a customizable output directory, file naming, and automatic extension handling. ECamera2Batch integrates with the 3ds Max Batch Render Manager, toggles the dialog for access to the created views, and reports success and failure with detailed statistics. It works with 3ds Max 2020 through 2026 on Windows and requires no additional plugins.