
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by Inlet·Modeling
Images © Inlet. Used for product review; image policy.
Crack! earns its place in the Superhive library by handling one specific annoyance—the internal void left after splitting a mesh—so the missing faces don't have to be rebuilt manually.
Crack! - Splitting & Filling Mesh is a Blender add-on from Inlet built around a single job: splitting an object into two. Select a loop, run the split, and the missing faces are handled for you—no manual rebuilding and no internal void left behind after the cut.
The add-on supports Blender 3.6 through 5.0 and works with Cycles, Eevee, and the Blender Game Engine. It's released under the GPL license, and documentation is included. A demo video is also available.
On the Superhive library, Crack! addresses the internal void usually left behind when a mesh is split. Rather than rebuilding the missing faces by hand, you select the loop where you want the split and run it. That focus on one clear task suits soft-surface and hard-surface modeling work.
Crack! - Splitting & Filling Mesh is best for blender artists who need to split a mesh into two and fill the missing faces without rebuilding them by hand.
Crack! - Splitting & Filling Mesh is completely free to download and use.
Crack! - Splitting & Filling Mesh lists compatibility with Blender 3.6 through 5.0, so it covers a wide span from the 3.x line up to 5.0. If you're running a version inside that range, the add-on is meant to work with your setup. For anything outside those versions, or to confirm the latest supported build, check the developer's page before installing, since compatibility details can shift as Blender itself updates over time.
Crack! works with Cycles, Eevee, and the Blender Game Engine, which covers Blender's main render engines. The add-on's job is mesh work—splitting an object into two and handling the missing faces—rather than anything render-specific. If your project relies on a particular engine, you can confirm the current list on the developer's page, but the engines noted here span the common choices Blender artists reach for. Checking directly is worth it, since supported engines can change as the add-on and Blender both update.
Crack! - Splitting & Filling Mesh is listed as free here in our catalog. Licensing and pricing can change over time, so if you want the current terms straight from the source, the developer's page is the place to check. The add-on is released under the GPL license, which is worth keeping in mind alongside whatever pricing applies. For the most up-to-date details, head to Inlet's page before you download and start using it.
Crack! - Splitting & Filling Mesh is released under the GPL license. That covers how the add-on may be used, modified, and shared. If licensing matters for how you plan to work with the tool—particularly in a studio or commercial setting—it's worth reviewing what the GPL allows and checking the developer's page for any additional notes Inlet provides. Confirming the terms up front saves surprises later, especially if the add-on becomes part of a shared pipeline.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

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