Curves To Mesh is a Blender add-on aimed at 3D modellers who build mesh surfaces from a network of bezier curves. It offers three modes: Surface to Mesh forms quad-based surfaces from four separate curve segments whose end points are snapped together, Profiles to Mesh lofts 3D shapes from a set of curve cross sections, and Sweep to Mesh lofts curves set out along another curve.
As you edit the curves, the add-on previews the resulting mesh in real time. Once created, it converts the curves into a normal Blender mesh surface that behaves like any other, so you can carry on with Blender's traditional modelling techniques to build more complex objects for export or rendering. Single curves can also produce an unfilled edge-loop mesh, whether cyclic or non-cyclic.
Additional options cover mirroring, smoothing and control point snapping, and it works across Vector, Aligned and Free bezier handle types. It is compatible with Mark Kingsnorth's other add-ons including Flowify, Quad Maker and Conform Object. It isn't intended as a full CAD tool and works alongside Blender's existing modelling toolkit.