
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by Vertex Arcade·Modeling
Images © Vertex Arcade. Used for product review; image policy.
Customisable Male Basemesh V2.1 earns its place in the Superhive library for pairing a Rigify-rigged, UV-unwrapped base with over 80 slider-driven customisation options and material sets that carry across the Female Basemesh.
Customisable Male Basemesh V2.1 from Vertex Arcade gives Blender artists a character base you shape the way you would in a video game character creator. Sliders adjust body proportions, facial features, overall silhouette, height and head scale, while separate options cover skin, eyes, eyebrows, overlays and clothing. The model arrives fully rigged with Blender's Rigify system, so you can pose, animate and render immediately.
Version 2.1 adds over 80 body and face customisation options and a reworked custom addon with menus for editing the character. Overlay textures cover freckles, scars, tattoos, makeup and facial hair, and eyes can use two separate designs with independent sclera, iris and pupil colour and toggleable parts. Built-in presets and per-section randomisation make it easy to explore ideas, and multiple characters can sit in one scene, each edited independently.
The mesh ships with clean topology and full UV unwrapping, so no retopology or UV work is needed before you start, and pre-made skin textures are included alongside support for custom ones. Since the male base is a modified version of the Female Basemesh, its materials, presets and settings work for both. V2.1 was built for Blender 5.0.
Customisable Male Basemesh V2.1 - Blender 5.0+ is best for blender artists building rigged male characters through slider-based customisation without doing retopology or UV unwrapping.
Customisable Male Basemesh V2.1 - Blender 5.0+ is completely free to download and use.
Customisable Male Basemesh V2.1 was built for Blender 5.0, which the developer notes is the most compatible version. It has also been tested against several other Blender versions, and the full list appears on the developer's page and in an accompanying infographic. If you're on 5.0 you'll have the smoothest experience, but other builds may still work, so it's worth checking the compatibility list before installing to confirm your version is covered.
Customisable Male Basemesh V2.1 arrives with clean topology already in place, so you don't need to retopologise before working on the character. The model is also fully UV unwrapped, which means you can start with the included pre-made skin textures or create your own custom ones. Between the ready topology and the existing UVs, the setup work is handled for you and you can move directly into character creation without those preparatory steps.
Customisable Male Basemesh V2.1 is a heavily modified version of the Female Basemesh, so all of its materials, presets and settings work for both bases. That shared setup means the configurations you build carry across the two versions. Vertex Arcade points to the Female Basemesh documentation video for a detailed walkthrough, since it explains the system in full and applies to the male version as well, which is helpful if you're getting started with either base.
Customisable Male Basemesh V2.1 supports multiple characters within the same Blender scene. The addon keeps track of which character you're working on and adjusts proportions, features and materials for each model independently, so edits to one won't affect the others. Combined with the built-in presets and the option to randomise individual sections, this makes it easier to build out and refine a group of distinct characters inside a single file.
Customisable Male Basemesh V2.1 is listed as free in this catalog. Licensing and pricing can change over time, so for the current terms it's best to check Vertex Arcade's own page before downloading. That page also hosts the full documentation, which breaks the workflow into bite-sized sections covering Blender file setup, using the rig and sliders, and other tips for getting the most from the basemesh.

by Community
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