
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by Inlet·Modeling
Images © Inlet. Used for product review; image policy.
Earns its place in the superhive library by giving Blender a direct way to project decals with no Z-fighting or mesh clipping, where the application offers no built-in equivalent.
A decal is a texture projected onto a surface to add detail such as dirt, damage, bullet holes or labels, without altering the underlying material or geometry — a technique used in 3D since the 1990s. Blender has no default function for this, which leaves creative but imprecise workarounds that run into limits quickly.
Decal - Industry Standard from Inlet handles the job directly. It projects decals onto textures with no Z-fighting or mesh clipping, using triplanar or planar mapping. A shader-type system lets you bake decals into your textures, and you can blend the normal maps of both the target surface and the decal.
The addon runs on Blender 3.6 through 4.5 and works with the Blender Internal, Cycles and Eevee render engines. It is released under the GPL license and ships with documentation. A demo video is also available.
Decal - Industry Standard is best for adding projected surface details like dirt, damage, bullet holes or labels to models in Blender without changing their material or geometry.
Decal - Industry Standard is completely free to download and use.
Decal - Industry Standard supports Blender versions 3.6 through 4.5, covering a wide span of recent releases. It also works across the Blender Internal, Cycles and Eevee render engines, so you can use it whether your project renders in Cycles or Eevee. If you are on a Blender build outside the 3.6 to 4.5 range, check Inlet's page before installing to confirm current compatibility, since supported versions can change with new updates.
Decal - Industry Standard works with the Blender Internal, Cycles and Eevee render engines. Its shader-type system lets you bake decals directly into your textures, and it can blend the normal maps of both the target surface and the decal. Decals are projected onto textures with no Z-fighting or mesh clipping, using either triplanar or planar mapping. For any engine-specific notes, the developer's page is the best reference.
Decal - Industry Standard projects decals onto textures with no Z-fighting or mesh clipping, using either triplanar or planar mapping. This lets you add details such as dirt, damage, bullet holes or labels without altering the underlying material or geometry. A shader-type system also allows the decals to be baked into your textures, and normal maps from the surface and the decal can be blended together. The addon also ships with documentation.
Decal - Industry Standard is listed as free here in the catalog, and it is released under the GPL license. For current licensing terms and any pricing on the developer's side, visit Inlet's page directly, since terms can change over time. The addon ships with documentation to help you get set up, and a demo video is available if you want to see more before installing.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

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