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Decalify - Raycast Decals Made Easy

by Mr3D·Modeling

Images © Mr3D. Used for product review; image policy.

Why we like it

Decalify stands out in the superhive library because it ties decal projection directly to Blender 5.1's RayCast Node, so decals follow a surface's shape even when it is displaced.

What is Decalify - Raycast Decals Made Easy?

Decalify is a Blender add-on from Mr3D for projecting decals onto surfaces. It uses Blender 5.1's RayCast Node to place a decal so it takes the shape of the surface it lands on, and that projection holds even when the surface is displaced.

The add-on is registered as a Blender Extension and is compatible with the extension system, with a stated version range of Blender 5.1 to 5.2. It works with the Cycles render engine and is released under the GPL license. Mr3D is listed as a Blender Development Fund contributor, and documentation is provided with the add-on.

Decalify carries a superhive listing, and a demo video is available for those who want to see more before installing. For the current licensing terms and any setup requirements, the developer's page is the place to check.

Who is Decalify - Raycast Decals Made Easy best for?

Decalify - Raycast Decals Made Easy is best for blender users who want to project decals onto surfaces, including displaced surfaces, using the RayCast Node with Cycles.

How much does Decalify - Raycast Decals Made Easy cost?

Decalify - Raycast Decals Made Easy is completely free to download and use.

Key features

  • Projects decals onto a surface so they take the shape of that surface
  • Holds the projection even when the surface is displaced
  • Built on Blender 5.1's RayCast Node
  • Works with the Cycles render engine
  • Registered as a Blender Extension, compatible with the extension system
  • Documentation included

Tags

#Blender#decals#raycast#cycles#texturing#add-on#surface projection

Frequently asked questions

Does Decalify work with Blender 5.1 and 5.2?

Decalify lists compatibility with Blender 5.1 through 5.2 and is built on Blender 5.1's RayCast Node. It is registered as a Blender Extension, so it fits the extension system across that range. The add-on projects decals onto a surface and takes the shape of that surface, relying on the RayCast Node available in these releases. If you run a Blender version outside 5.1 to 5.2, check the developer's page before installing, since the stated range is the compatibility you can count on here.

What render engine does Decalify use?

Decalify uses Cycles as its render engine, according to the listing. The add-on projects a decal onto a surface so it follows the shape of that surface, and Cycles is the engine listed for this workflow. If you rely on a different render engine, review the developer's documentation and page to confirm what is supported before adding it to a project. The listed compatibility covers Blender 5.1 to 5.2, and the add-on is registered as a Blender Extension, so those details are worth checking alongside the render engine when you plan your setup.

Does Decalify project decals onto displaced surfaces?

Decalify projects a decal onto a surface and takes the shape of that surface, even when the surface is displaced. This behaviour is handled through Blender 5.1's RayCast Node, which the add-on is built on. If your model uses displacement and you want decals to conform to it, this is central to what Decalify does. For setup specifics, the included documentation and the developer's page cover how to apply the add-on within your own scene and workflow.

Is Decalify free, and what license does it use?

Decalify is listed as free in this catalog and is released under the GPL license. Licensing and any current pricing can change over time, so check the developer's page for the latest terms before you download. The add-on is registered as a Blender Extension and is compatible with the extension system, and the creator, Mr3D, is noted as a Blender Development Fund contributor. Documentation is provided alongside the add-on to help you get it running in your Blender setup.

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