The Distributed Rendering Addon from CrowdRender speeds up rendering in Blender by putting more than one computer to work on the same job. It works with both Cycles and Eevee, and because it is fully integrated with Blender you get exactly the same result as rendering without it, only faster. It also works with the Blender compositor, and all render passes are supported.
The addon accelerates single frames and animations. It divides a frame or an animation into tasks that are computed across all your computers, so you can expect close to a linear speedup: two machines around half the render time, three around a third, four around a quarter. There is some overhead when rendering over a network, so results are often only approximately linear, and this assumes your computers share the same hardware spec.
Setup involves installing and enabling the addon on every computer, choosing one as the master or client, adding each machine by its computer name on macOS, Linux or Windows, then connecting and synchronising the blend file before you render. It supports Blender versions from 2.93 to 4.2, needs at least two networked computers with 64-bit processors, and 16GB of RAM per machine is recommended.