Draftcraft turns a massing model into a concept visualization in under 10 seconds, running entirely on your NVIDIA GPU. Because the depth map is computed from your geometry's Z-buffer rather than estimated from a screenshot, the result keeps the shapes, proportions and perspective of your model. Everything runs locally, so models, prompts and images stay on your machine, with no cloud, credits or subscription.
The workflow is short: frame your view in the 3D Viewport, press Generate Draft in the N-panel, and the concept appears in the Image Editor and saves next to your .blend file with the seed in its filename. Two modes are available. Structure uses only your geometry, with materials, mood and lighting coming from the prompt, and is made for gray massing models so the gray viewport does not bleed into the result. Viewport Colors also uses the viewport image as a color and material reference.
Built for architectural workflows, it works with camera view including lens shift and orthographic cameras, and adds Depth Control and Depth Curve sliders. Capture is non-destructive, restoring render settings, compositor and cameras after each generation. It is a concept tool, not a replacement for photorealistic finals in Cycles.