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Easy Bake And Batch Baking

by Milad_Kambari·Rendering

Images © Milad_Kambari. Used for product review; image policy.

Why we like it

Easy Bake And Batch Baking earns its place in the Superhive library by consolidating baking, UV analysis, and batch processing into Blender's N-Panel. Version 1.7 adds full Blender 5.1 compatibility.

What is Easy Bake And Batch Baking?

Easy Bake And Batch Baking brings texture baking into Blender's N-Panel. Instead of stepping through Cycles image creation and per-map configuration, you select your models, check the maps you want, and bake. Textures are baked, saved, and applied to the material in one workflow. Over 30 bake map types are organized into categories — Surface, Lighting, IDs & Masks, and Material — all accessible through a Configure Maps popup.

Baking runs on GPU Compute or CPU chosen directly from the panel, with auto-detection for CUDA, OptiX, HIP, Metal, and OneAPI, and an adjustable sample count from 1 to 4096. A non-blocking modal keeps Blender responsive during baking, with live header progress showing percentage and the current map name, a time-remaining estimate, and ESC to cancel.

A built-in UV Check system covers out-of-bounds, zero-area, stretch, and overlap detection with a one-click Fix Overlap, plus island count and a quality score. The Batch Baking system points to a root folder of subfolders containing LP/HP models, auto-imports them, creates UVs if missing, and saves textures per folder, supporting FBX, OBJ, GLB, GLTF, and BLEND.

Who is Easy Bake And Batch Baking best for?

Easy Bake And Batch Baking is best for game artists baking high-to-low PBR maps and environment artists batch baking asset libraries.

How much does Easy Bake And Batch Baking cost?

Easy Bake And Batch Baking is completely free to download and use.

Key features

  • 30+ bake map types across Surface, Lighting, IDs & Masks, and Material categories, selected from a Configure Maps popup
  • GPU Compute or CPU chosen from the panel, with auto-detection for CUDA, OptiX, HIP, Metal, and OneAPI
  • Adjustable sample count from 1 to 4096 for balancing speed and quality
  • Non-blocking modal baking with live header progress, percentage, current map name, time-remaining estimate, and ESC to cancel
  • UV Check system with out-of-bounds, zero-area, stretch, and overlap detection, one-click Fix Overlap, island count, and quality score
  • Batch Baking from a root folder of subfolders, auto-importing models, creating UVs if missing, and saving textures per folder
  • One-Click PBR material setup building a Principled BSDF with Normal Map, AO Multiply, Gloss-to-Roughness, and Height displacement nodes

Tags

#texture-baking#blender#pbr#batch-processing#uv-analysis#gpu-baking#game-art#n-panel

Frequently asked questions

Does Easy Bake And Batch Baking work with Blender 5.1?

Easy Bake And Batch Baking v1.7 adds full Blender 5.1 compatibility. This version also includes an Albedo bake fix so Albedo, Roughness, Metalness, and Emissive read directly from the Principled BSDF for correct values regardless of material settings, along with a texture save fix that stores baked textures with a Standard view transform to avoid Filmic or AgX color corruption on data maps like Roughness and Normal. Check the developer's page for details on other supported Blender versions.

Can Easy Bake And Batch Baking use my GPU?

Easy Bake And Batch Baking lets you choose between GPU Compute and CPU directly from the panel, without digging through Blender preferences. It auto-detects your GPU and supports CUDA, OptiX, HIP, Metal, and OneAPI backends. You can also set an adjustable sample count from 1 to 4096 to balance speed against quality. During baking, a non-blocking modal keeps Blender responsive while showing live progress, the current map name, a time-remaining estimate, and an ESC option to cancel at any point.

What file formats does the batch baking system support?

Easy Bake And Batch Baking's batch system supports FBX, OBJ, GLB, GLTF, and BLEND files. You point it to a root folder containing subfolders with LP/HP models, then run Batch Bake All. It auto-imports the models, auto-creates UVs if they are missing, bakes all selected maps, and saves the textures per folder. The process runs as a non-blocking modal with progress display and ESC to cancel. External HP and LP models can also be imported directly from the file browser and mixed with scene objects.

Is Easy Bake And Batch Baking free?

Easy Bake And Batch Baking is listed as free in this catalog. For current licensing terms and any updates to how the addon is distributed, check the developer's page. The addon covers 30+ bake map types, GPU and CPU compute, a UV Check system, batch baking across multiple file formats, and one-click PBR material setup that builds a complete Principled BSDF material with correctly assigned color spaces and nodes.

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