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Easy Render Passes Manager

by Washington Filho·Rendering

Images © Washington Filho. Used for product review; image policy.

Why we like it

Easy Render Passes Manager earns its place in the superhive library by handling the repetitive part of multi-pass output—building compositor nodes, setting per-pass paths, and organizing subfolders—so that setup work doesn't have to be repeated every render.

What is Easy Render Passes Manager?

Easy Render Passes Manager is a Blender add-on for exporting render passes. Rather than manually building compositor output nodes and setting paths one at a time, it gives you a centralized panel where you choose which passes to export, where they save, and how they are organized. You add passes from a list, define output folders and file formats, and the add-on builds the compositor output structure.

Common Blender passes are covered, including Beauty/Combined, Z Depth, Normal, Diffuse, Glossy, Ambient Occlusion, Mist, Emission, Environment, Cryptomatte, and Denoising. It also adds special passes: Object Mask Fast ID, Collection Mask Fast ID, Material Mask, Random Material Colors, a compositor final-image output, and a grayscale Shadow Approximation pass. For animation, it can create a dedicated folder per pass to keep image sequences organized.

Pass setups can be saved as presets and exported or imported as JSON files for transferring between projects, machines, or pipelines. Controls include automatic compositor output node creation, optional Auto Build Nodes, per-pass and global output folders, an Apply to All option, per-pass file format, and a per-pass denoise toggle.

Who is Easy Render Passes Manager best for?

Easy Render Passes Manager is best for architectural visualization, product rendering, animation compositing, post-production, asset previews, marketplace product renders, and object and material mask workflows where multi-pass output needs organizing.

How much does Easy Render Passes Manager cost?

Easy Render Passes Manager is completely free to download and use.

Key features

  • Centralized panel to add passes from a list, define output folders and file formats, and build the compositor output structure automatically
  • Common Blender passes including Beauty/Combined, Z Depth, Normal, Diffuse, Glossy, Ambient Occlusion, Mist, Emission, Environment, Cryptomatte, and Denoising
  • Special passes: Object Mask Fast ID, Collection Mask Fast ID, Material Mask, Random Material Colors, compositor final-image output, and a grayscale Shadow Approximation pass
  • Automatic per-pass subfolders to keep animation image sequences organized
  • Preset save, load, import, and export as JSON files for moving setups between projects, machines, or pipelines
  • Per-pass file format, per-pass denoise toggle, and anti-aliasing for masks and random material colors
  • Automatic compositor output node creation with optional Auto Build Nodes and Blender default output path sync

Tags

#render passes#compositor#render output#masks#cryptomatte#presets#Blender add-on#animation

Frequently asked questions

Does Easy Render Passes Manager create the compositor output nodes for you?

Easy Render Passes Manager includes automatic compositor output node creation, so you add passes from a list, define output folders and file formats, and the add-on builds the compositor output structure. There is also an optional Auto Build Nodes setting. Additional controls include a per-pass output folder, a global output folder, an Apply to All option, Blender default output path sync, per-pass file format, and a per-pass denoise toggle. It supports Blender's modern compositor output workflow rather than replacing the compositor itself.

How does Easy Render Passes Manager keep animation output organized?

Easy Render Passes Manager can automatically create a dedicated folder for each pass, which keeps image sequences organized and prevents crowded output directories in animation workflows. For example, a render output directory can hold separate beauty, normal, z_depth, shadow, object_mask, and random_material_colors subfolders. This organized subfolder support means each pass and its image sequence lands in its own location instead of a single crowded directory. It works alongside the per-pass and global output folder options for setting where files are saved.

Can I reuse pass setups across projects in Easy Render Passes Manager?

Easy Render Passes Manager lets you save your favorite pass setups as presets and reuse them anytime. You can also export presets as JSON files and import them later, which makes it easy to transfer setups between projects, machines, or production pipelines. The preset system covers save, load, import, and export, so a configured set of passes, output folders, and formats can move with you rather than being rebuilt each time. This suits users who render the same multi-pass structure repeatedly.

How does Easy Render Passes Manager generate object and material masks?

Easy Render Passes Manager includes several special mask passes. Object Mask Fast ID lets you pick an object and automatically generate a clean black-and-white mask using Blender's Object Index pass. Collection Mask Fast ID exports a mask for all objects inside a chosen collection, and Material Mask exports a black-and-white mask for a selected material. Random Material Colors generates a flat random color pass based on materials for selection, post-production, segmentation, and compositing. Anti-aliasing is available for masks and random material colors, along with clean black-and-white mask output.

Is Easy Render Passes Manager free?

Easy Render Passes Manager is listed as free in this catalog. Licensing terms can change, so check the developer's page on superhive for the current details before downloading. The add-on covers render pass export for Blender, including common passes, special mask passes, automatic compositor output node creation, preset save and load with JSON import and export, and organized per-pass subfolders. For the latest version information and any usage terms, the developer's page is the best place to confirm.

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