
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by KVD·Modeling
Images © KVD. Used for product review; image policy.
Edge Marker stands out in the Superhive library for combining edge-distance placement with persistent, file-saved markers and one-click snapping for vertices, objects, and the cursor.
Edge Marker adds a precision placement workflow to Blender. In Edit Mode with a single edge selected, you set a distance from the first vertex and place either a colored marker or the 3D cursor at that exact point, with millimeter precision available. You can also create scene markers anywhere in world space by entering X, Y, Z coordinates or using the current 3D cursor position, with distance units following your scene settings.
Markers can be set as active for snapping. From the Active Marker box you can move the 3D cursor to a marker, snap selected vertices to it in Edit Mode, or snap an object to it in Object Mode. Markers use color coding: orange dots for regular markers, green for the active marker, and a white center on all markers for visibility, with adjustable marker size.
Unlike temporary guides, Edge Marker markers are saved with your Blender file, so they remain in place after closing and reopening. The add-on works across multiple objects, supports full undo/redo, and lets you clear individual markers or entire objects and toggle visibility. Documentation is included.
Edge Marker is best for 3D modelers, arch viz, product design, hard surface, and retopology artists needing exact edge and vertex placement in Blender.
Edge Marker is completely free to download and use.
Edge Marker requires you to be in Edit Mode with a mesh object selected and exactly one edge chosen. In the Edge Marker panel, open the "Place on Edge" section, choose whether to place the 3D cursor or a visible marker, and set the distance from the first vertex of the edge. For a marker you can enter an optional name and check "Set as active" if you want to use it for snapping, then click "Place Edge Marker" or "Place Cursor."
Edge Marker markers are automatically saved with your Blender file, so they are not temporary guides. When you close and reopen the file, your markers appear exactly where you left them. Edge markers are stored with the mesh object's data, and scene markers live in world space independent of objects. This persistence lets you keep measurement and alignment points with a model rather than recreating them each session.
Edge Marker uses an active marker for snapping, managed from the Active Marker box at the top of the panel. In Edit Mode, set a marker as active, select one or more vertices, and click Snap Selected Vertex to move them to that position. In Object Mode, select an object and click Snap Object to Marker. You can also click Cursor to Marker to move the 3D cursor to the active marker for alignment.
Edge Marker is listed as free in this catalog. For current licensing terms and any usage conditions, check the developer's page before downloading. The add-on includes documentation to help you get started, and a demo video is available. Its Blender features cover edge and scene marker placement, snapping for vertices, objects, and the 3D cursor, and full undo/redo support across multiple objects.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

by Community
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by nickberckley
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