Extile is a set of ready-made master materials created with shader nodes that eliminate repetitiveness on tiling textures. It groups mathematical functions into two master materials that work on geometric patterned textures such as tiles, bricks and flooring, as well as organic textures like ground. Everything comes set up out of the box and is added with a single click.
You import your own textures from any source, including Megascans, then adjust a few basic parameters to remove tiling. Add the shader through SHIFT + A or the Add Shader option in the left toolbox menu, define your texture, adjust the random seed, and tweak rows or columns after randomization. Organic textures support full randomization. Because it is built with modular group nodes, you can use them to construct your own shader tree and experiment by adding custom nodes you create.
Extile was initially released for Unreal Engine and is now available for Blender. It ships under the GPL license and includes documentation.