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Ez Render Pass

by JumpNJetz·Rendering

Images © JumpNJetz. Used for product review; image policy.

Why we like it

Stands out in the superhive library for wiring up the whole compositor pass network—collections, view layers, and File Output nodes—from a single setup button.

What is Ez Render Pass?

Ez Render Pass is a Blender add-on from JumpNJetz that automates per-layer batch rendering through the compositor. A Quick Setup Project button creates organized collections for FX, Characters, and Background, configures view layers with visibility settings, and sets up the compositor network in a single click.

For layer management, a 'Use for Rendering' Sync button works with Blender's native checkboxes, and a live preview log shows what will render before you commit. Each layer outputs into its own folder, so renders land in predictable, per-layer locations.

The add-on generates compositor node trees with essential render passes—Color, Alpha, Depth, Normal, Mist, Position, and Vector—plus pass groups for each layer with organized inputs and outputs. File Output nodes are configured with your render settings and sync with Blender's Output Properties. A preview system combines all layers before the final render, and a viewer output gives real-time feedback. It works with Cycles and Eevee under a GPL license.

Who is Ez Render Pass best for?

Ez Render Pass is best for blender artists rendering per-layer passes through the compositor who want organized, per-layer output folders.

How much does Ez Render Pass cost?

Ez Render Pass is completely free to download and use.

Key features

  • Quick Setup Project button that creates organized FX, Characters, and Background collections, configures view layers, and builds the compositor network in one click
  • Essential render passes: Color, Alpha, Depth, Normal, Mist, Position, and Vector
  • Pass groups for each layer with organized inputs and outputs
  • File Output nodes automatically configured with your render settings and synced to Blender's Output Properties
  • 'Use for Rendering' Sync button that works with Blender's native checkboxes, plus a live preview log of what will render
  • Preview system that combines all layers before the final render, with viewer output for real-time feedback
  • Per-layer output, with each layer written to its own organized folder

Tags

#Blender#render passes#compositor#batch rendering#layer management#render automation#add-on

Frequently asked questions

Does Ez Render Pass work with Blender 4.0 and later?

Ez Render Pass lists compatibility with Blender versions 4.0 through 5.0, and it is marked as Blender Extension compatible. It also carries Dev Fund Contributor status and is distributed as an add-on. It works with the Cycles and Eevee render engines. For the most current compatibility details and any version-specific notes, check the developer's page before installing on a particular Blender build.

Which render engines does Ez Render Pass support?

Ez Render Pass works with both Cycles and Eevee. It generates compositor node trees with essential render passes—Color, Alpha, Depth, Normal, Mist, Position, and Vector—plus pass groups for each layer with organized inputs and outputs. File Output nodes are automatically configured with your render settings and sync with Blender's Output Properties. A preview system combines all layers before the final render, and a viewer output provides real-time feedback.

What license is Ez Render Pass released under?

Ez Render Pass is released under the GPL license. It is listed as free here; for current licensing terms and any purchase details, check the developer's page. On the functional side, the add-on automates per-layer batch rendering through the compositor and outputs each layer into its own organized folder, so rendered files land in predictable locations rather than scattered across your project directory.

How does Ez Render Pass organize rendered files?

Ez Render Pass outputs each layer into its own neatly organized folder, so files sit where you expect them instead of mixed together. File Output nodes sync with your Blender Output Properties settings, and a preview system combines all layers before the final render while a viewer output provides real-time feedback. The Quick Setup Project button also creates collections for FX, Characters, and Background and configures view layers as part of the initial setup.

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