
Cycles Boost
by Adrian Kulawik
Cycles Boost is a set of render profiles for Blender that targets RTX, GTX and CPU users. It bundles a redesigned Cycles Boost AI, Optix and CUDA optimizations, and Eevee profiles for faster renders.
by Damian Mathew·Rendering
Illustrative cover generated by AnyPlugins — no product screenshot available.
Ezbake earns its spot in the superhive library by taking the technical complexity out of baking — node setups, UV checks, multi-material workflows, and channel management — from a single panel in Blender's Render Properties.
Ezbake is a Blender add-on that automates baking Principled BSDF materials into clean, optimized texture maps for games, real-time rendering, and asset pipelines. It sits in the Render Properties panel: select your channels, choose a resolution, and click Bake. It runs on Cycles.
The add-on supports more than 30 channels, including Base Color, Metallic, Roughness, Normal, AO, Emission, Alpha, Transmission, Sheen, Clear Coat, and IOR. Game engine presets output pre-configured packed maps for Unity (Standard and HDRP), Unreal (ORM), Godot (ORM), and CryEngine (MRG). Smart Material Merging joins multiple materials into a single game-ready asset or keeps them separate, and a flexible workflow lets you bake on duplicates or originals, one material or all at once.
Additional tools include Auto Lightmap Unwrap for one-click UV unwrapping, a Shadow Catcher for ground shadow planes with adjustable contrast, and Procedural Bevel Baking that adds edge highlights to normals without geometry. Ezbake requires materials that use the Principled BSDF shader, is compatible with Blender 4.5, and is distributed under the GPL license. A demo video is available.
Ezbake is best for game developers optimizing assets for Unity, Unreal, and Godot, 3D artists preparing models for asset stores, and technical artists building material pipelines.
Ezbake is completely free to download and use.
Ezbake is listed as compatible with Blender 4.5 and is packaged as an add-on that installs as a Blender extension. It runs its bakes through Cycles, so that render engine handles the texture output. Once installed, the tool appears in the Render Properties panel, where you select channels, choose a resolution, and start the bake. For the latest compatibility details, check the developer's page before you download.
Ezbake requires materials that use the Principled BSDF shader. Given a Principled BSDF material, it converts the shader into PBR texture maps and can output more than 30 channels, including Base Color, Metallic, Roughness, Normal, AO, Emission, Alpha, Transmission, Sheen, Clear Coat, and IOR. You select which channels to bake and the resolution before running the bake. Materials built on other shader types fall outside the stated requirement, so set them up with Principled BSDF first.
Ezbake ships with game engine presets that produce pre-configured packed maps for several targets: Unity in Standard and HDRP forms, Unreal using ORM, Godot using ORM, and CryEngine using MRG. Alongside the presets, its Smart Material Merging can join multiple materials into a single game-ready asset or keep them separate, which suits models prepared for engines and asset stores. Choose the preset that matches your target platform, then bake the channels you need at your chosen resolution.
Ezbake works from the Render Properties panel in Blender. Select your object, choose which channels to bake, pick your resolution and settings, then click Bake. The add-on offers a flexible workflow, letting you bake on duplicates or originals and process a single material or all of them at once. Auto Lightmap Unwrap can handle UV unwrapping in one click when you need it. After baking, the resulting textures are ready to export for a game engine or rendering pipeline.
Ezbake is listed as free in this catalog, and it is distributed under the GPL license. Because pricing and licensing terms can change over time, check the developer's page for the current details before you download. The add-on is noted as a Dev Fund contributor and has recorded sales, but those figures do not change how it is listed here. For questions about usage rights, the GPL terms and the developer's page are the authoritative sources.
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