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Face Me! - Uv Utility

by Inlet·Modeling

Images © Inlet. Used for product review; image policy.

Why we like it

Face Me! - Uv Utility earns its place for handling small, precise UV corrections rather than heavy realignment. The developer sets it apart from a powerhouse like World Aligner 2, aiming instead at nudges, rotations, and snaps.

What is Face Me! - Uv Utility?

Face Me! - Uv Utility is a Blender add-on that uses two selected faces as reference points for adjusting a UV map, letting them act as a single unit for more precise corrections. It moves, rotates, and scales the UVs of the chosen face.

The add-on is built for subtle, fine-tuned adjustments where the geometry doesn't differ drastically, such as nudging a brick seam into place, rotating and snapping a texture to match a neighboring face, or quickly fixing troublesome cylinder textures. The developer notes it isn't intended to be a powerhouse tool like World Aligner 2, positioning it instead for smaller corrections.

It's compatible with Blender versions 3.6 through 5.0 and is associated with Cycles, Eevee, and the Blender Game Engine. The add-on is released under the GPL license, documentation is provided, and a demo video is available on the developer's page.

Who is Face Me! - Uv Utility best for?

Face Me! - Uv Utility is best for subtle, fine-tuned UV adjustments where geometry doesn't differ drastically, such as nudging a brick seam into place, snapping a texture to a neighboring face, or fixing troublesome cylinder textures.

How much does Face Me! - Uv Utility cost?

Face Me! - Uv Utility is completely free to download and use.

Key features

  • Uses two selected faces as reference points, treating them as a single unit for precise UV corrections
  • Moves, rotates, and scales the UVs of the chosen face
  • Suited to subtle, fine-tuned UV adjustments where geometry doesn't differ drastically
  • Compatible with Blender versions 3.6 through 5.0
  • Associated with Cycles, Eevee, and the Blender Game Engine
  • Released under the GPL license
  • Documentation included

Tags

#Blender#UV#UV mapping#UV editing#add-on#texturing#Inlet

Frequently asked questions

Does Face Me! - Uv Utility work with Blender 5.0?

Face Me! - Uv Utility lists compatibility with Blender versions 3.6 through 5.0, so it covers a wide span of releases from the 3.6 line up to 5.0. If you're running a version within that range, the add-on is designed to work. For versions outside that window, or to confirm behaviour on the exact build you're using, check the developer's page for the latest details before installing, since compatibility information can change over time.

Which render engines does Face Me! - Uv Utility support?

Face Me! - Uv Utility is listed as working with Cycles, Eevee, and the Blender Game Engine. Those are the render engines associated with this add-on. Its focus is adjusting a mesh's UV map using two selected faces as reference points to move, rotate, and scale the UVs. If you need to confirm how it behaves in a specific engine, the demo video and the developer's page cover more on how the tool is used.

What license is Face Me! - Uv Utility released under?

Face Me! - Uv Utility is released under the GPL license, a widely used open-source license across the Blender ecosystem that aligns with how many Blender add-ons are distributed. For the specific terms that apply to your use, including redistribution and modification, refer to the license text and the developer's page. Licensing details can change, so treating the developer's page as the current source is the safest approach before you rely on it.

Is Face Me! - Uv Utility free to download?

Face Me! - Uv Utility is listed as free in this catalog. Pricing and availability can shift over time and may differ on the marketplace where it originates, so the developer's page is the place to confirm the current terms before you download. The add-on is released under the GPL license, which governs how you can use, modify, and redistribute it once you have it in hand.

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