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fr Material2

by Jon Seagull·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

fr Material2 earns its place for tackling a specific pain point: the finalRender material's stock interface. Just note it's beta code, with duplicated navigator entries and broken toon parameters that the developer is upfront about.

What is fr Material2?

fr Material2 is a MaxScript-based replacement for the interface of the shipping finalRender material in 3ds Max. Built by Jon Seagull, it rebuilds how the material's parameters are laid out. The rollouts are made more compact to cut down on scrolling, and commonly used parameters like fresnel IOR are moved to places that are easier to reach.

Related settings are regrouped for quicker access. GI, caustics, and SSS controls sit together in a single 'lighting' rollout, while reflection and refraction controls are gathered into a 'raytracing' rollout. Some settings get more sensible defaults and labels, including supersampling and glossy reflection sampling, and controls that have no effect are grayed out when their features are turned off.

It's beta code, version 0.5. Due to MaxScript limitations, a few standard material features are missing, such as the specular curve preview and drag-and-drop on the small map buttons in the basic parameters rollout, and the toon parameters are broken because of a finalRender bug. The current build also includes debugging features that make items appear twice in the material/map navigator, so the developer advises using it in production at your own risk.

Who is fr Material2 best for?

fr Material2 is best for 3ds Max artists using finalRender who want a more compact, reorganized material interface with grouped lighting and raytracing controls.

How much does fr Material2 cost?

fr Material2 is completely free to download and use.

Key features

  • Compact rollouts that take up less space to reduce scrolling
  • Commonly used parameters such as fresnel IOR placed in easy-to-reach spots
  • GI, caustics, and SSS controls grouped into a single 'lighting' rollout
  • Reflection and refraction controls grouped into a single 'raytracing' rollout
  • Revised defaults and labels for settings like supersampling and glossy reflection sampling
  • Controls grayed out when the features they affect are disabled

Tags

#finalRender#3ds Max#material#MaxScript#interface#rendering#shaders

Frequently asked questions

Does fr Material2 work with 3ds Max 4 and 5?

fr Material2 lists compatibility with 3ds Max 4 and 3ds Max 5. It's built as a replacement interface for the finalRender material, so you'll need finalRender in place alongside those versions of 3ds Max. Because it's written in MaxScript, a couple of standard material features are absent, including the specular curve preview and drag-and-drop on the small map buttons in the basic parameters rollout. For any newer releases of 3ds Max, check the developer's page for current details before relying on it.

Is fr Material2 ready for production work?

fr Material2 is labeled beta code, version 0.5. It works, but it currently includes debugging features that cause everything to show up twice in the material/map navigator, and the developer advises using it in production at your own risk, noting that he doesn't. The interface also isn't fully standardized with the rest of 3ds Max's materials. If you depend on stable behavior, keep those caveats in mind and test it in a non-critical scene before committing it to a project.

Do the toon parameters work in fr Material2?

fr Material2 has toon parameters that are completely broken, which the developer attributes to a bug in finalRender rather than the script itself. If your work depends on finalRender's toon shading, this interface won't help with those particular controls. The rest of the material parameters remain available, including grouped lighting controls for GI, caustics and SSS, and grouped raytracing controls for reflection and refraction. For toon-specific needs, you'd have to work around the underlying finalRender bug directly.

Is fr Material2 free to use?

fr Material2 is listed as free here in the catalog. For current licensing terms, check the developer's page. The tool is distributed as MaxScript and functions as a full replacement for the shipping finalRender material interface in 3ds Max, reorganizing rollouts and regrouping controls. Since it's beta code at version 0.5, availability and terms may change over time, so the developer's page is the best place to confirm the current situation before you download it and use it in your pipeline.

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