
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by Jammie·Modeling
Images © Jammie. Used for product review; image policy.
Global Bevel earns its place in the superhive library for a narrow but real pain point: keeping bevels identical across many objects. Rather than a fresh bevel tool, it mirrors Blender's familiar Bevel modifier and adds automatic property syncing, so hard-surface and multi-part scenes stay uniform without manual copy-paste.
Global Bevel works like Blender's standard Bevel modifier, with one addition: it automatically syncs all of its properties across every object that carries the Global Bevel modifier. Adjust the settings on any one modifier in your scene, and the rest instantly update to match.
The sync covers width and segments, the limit method (angle, weight and others), profile shape and value, inner and outer miters, harden normals, and even the material index. Applying it is a single step, since Global Bevel appears directly in the Add Modifier > Generate menu for one-click application.
Global Bevel is part of a suite that also includes Global SubD, Global Solidify, and Global Mirror. It runs on Blender 3.0 through 4.5, works with the Blender-Internal, Cycles, and Eevee render engines, and is released under the GPL license. Documentation is provided, and a demo video is available.
Global Bevel is best for hard-surface modelers, architectural visualization, and product designers who need identical bevel settings across many objects in a scene.
Global Bevel is completely free to download and use.
Global Bevel supports Blender versions 3.0 through 4.5, so it runs on current releases as well as older ones within that range. It works with the Blender-Internal, Cycles, and Eevee render engines. Since it behaves like Blender's standard Bevel modifier and appears in the Add Modifier > Generate menu, it fits into existing modeling workflows. For the most current compatibility details, check the developer's page.
Global Bevel works with the Blender-Internal, Cycles, and Eevee render engines. Because it functions like the standard Bevel modifier, the beveled geometry it produces renders the same way a normal bevel would across those engines. It runs on Blender 3.0 through 4.5, so the render-engine support applies across that version range. If you need specifics for a particular Blender build, the developer's page is the best reference.
Global Bevel adds a Global Bevel option directly to Blender's Add Modifier > Generate menu, so applying it takes a single click from there. Once added, it works like the traditional Bevel modifier you already know. The key difference is that adjusting its properties on one object automatically updates every other object that also carries the Global Bevel modifier, keeping bevels uniform across the scene. See the developer's page for setup details.
Global Bevel is listed as free here in our catalog, and it is released under the GPL license. It is also noted as a Dev Fund contributor. Licensing terms and any pricing can change over time, so for the most current details it is worth checking the developer's page directly. On the functional side, the add-on syncs bevel properties across every object that carries the Global Bevel modifier.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

by Community
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by Community
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