
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by Jammie·Modeling
Images © Jammie. Used for product review; image policy.
Global Subdivision earns its place in the Superhive library for a narrow, practical job: keeping subdivision settings consistent across many objects from any single modifier, while still letting you toggle visibility per object.
Global Subdivision introduces a special Global SubD modifier for Blender. Add it to as many objects as you want, and when you change a setting on any one of them, every other Global SubD modifier in the project updates in real time. There is no master modifier: any Global SubD modifier can be the source of a change, so you tweak the one in front of you and the rest follow suit.
The addon syncs core subdivision properties including Levels Viewport, Render Levels, Quality, UV Smooth, Boundary Smooth, and Use Creases. Object-specific settings stay independent by design: the modifier name (as long as it starts with Global SubD), Show in Viewport, Show in Render, Show in Edit Mode, and Show on Cage. This lets you hide modifiers on certain objects for performance while keeping their core settings synced.
It integrates directly into the Add Modifier menu under the Generate column, with no extra panels to set up. Global Subdivision runs in the background and supports Blender 3.0 through 4.5 across Cycles and Eevee.
Global Subdivision is best for blender users managing scenes with multiple subdivided components, including character parts like armor, accessories, and clothing, hard-surface mechanical parts, panels, and greebles, and environment props, rocks, and architectural elements.
Global Subdivision is completely free to download and use.
Global Subdivision supports Blender versions 3.0 through 4.5, covering a wide span of releases across that range. It is built to work with Blender's Cycles and Eevee render engines, along with Blender-Internal. The addon runs in the background as part of your modeling workflow rather than as a standalone panel. If you are on a Blender release inside the 3.0 to 4.5 range, you can add the Global SubD modifier and use its scene-wide syncing. For versions outside that range, check the developer's page before installing.
Global Subdivision integrates directly into Blender's Add Modifier menu, so setup is quick. Select a mesh object, open the Modifier Properties tab, click Add Modifier, and under the Generate column choose Global SubD. A new Subdivision Surface modifier named Global SubD is added to that object. To build a sync group, add the same Global SubD modifier to any other objects you want linked. From then on, adjusting a property such as Levels Viewport on one updates every other Global SubD modifier in the scene.
Global Subdivision syncs core subdivision properties across objects but leaves object-specific settings independent by design. The modifier name stays local, as long as it starts with Global SubD, and the Show in Viewport, Show in Render, Show in Edit Mode, and Show on Cage toggles remain per object. This split means you can hide the modifier on certain objects for performance reasons while their core settings stay synced with the rest. Everything else, including Levels Viewport, Render Levels, Quality, UV Smooth, Boundary Smooth, and Use Creases, updates globally.
Global Subdivision is listed as free in this catalog, and it is released under the GPL license. For the most current licensing terms and any pricing details, check the developer's page on Superhive before you download. The listing is marked as a Dev Fund contributor and was published by Jammie. Because licensing and availability can change over time, the developer's page is the best place to confirm the current terms before adding Global Subdivision to your Blender projects.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

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