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Group to EditablePoly

by SimonBourgeois·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Group to EditablePoly stands out in the ScriptSpot library for its focused, no-interface approach and a detailed history of bug fixes addressing material IDs, instanced objects and nested groups.

What is Group to EditablePoly?

Group to EditablePoly is a single-button script for 3ds Max by SimonBourgeois. Select one or multiple groups and click the button to produce editable poly (or mesh) objects, one object per group. It supports nested groups, meaning a group within a group. When an editable mesh is present in a group, the resulting object stays an editable mesh, which avoids unwanted edit poly on SketchUp or other CAD-imported models that don't handle edit poly well.

The script has no interface and no options beyond the button and its default icon. Created objects inherit their original group names and layers, and if the original groups were themselves part of a group, the created object remains a member of that parent group. Object pivots are placed at the object base.

Installation follows the usual method: drag and drop the file into the viewport, then go to Customize, Customize User Interface, Toolbar, and find the category "SimonScripts". Version 1.6.2 continues a long line of bug fixes covering instanced objects, multi/sub-object materials, material ID handling, and nested-group scenarios.

Who is Group to EditablePoly best for?

Group to EditablePoly is best for 3ds Max users converting grouped geometry, including SketchUp and other CAD-imported models, into editable poly or mesh objects.

How much does Group to EditablePoly cost?

Group to EditablePoly is completely free to download and use.

Key features

  • Converts one or multiple selected groups into editable poly objects, one object per group
  • Keeps editable meshes as editable mesh rather than converting them to poly
  • Supports nested groups, including groups within groups
  • Created objects inherit the original group names and layers, and remain in any parent group
  • Places the pivot of created objects at the object base
  • Single-button operation with no interface or options

Tags

#3ds Max#editable poly#editable mesh#groups#script#CAD import#SketchUp#workflow

Frequently asked questions

Which 3ds Max versions does Group to EditablePoly support?

Group to EditablePoly has been tested on 3ds Max 2020, 2023, 2024, and 2025. If you run one of these versions, the script should behave as described. Version 1.6.2 is the current release and continues a long series of fixes, including corrections for instanced objects, multi/sub-object materials, material ID assignment, and crashes in various nested-group scenarios. For versions outside this tested range, check the developer's page for the latest details before relying on the script in production.

How do I install Group to EditablePoly?

Group to EditablePoly installs using the usual method for 3ds Max scripts: drag and drop the file into the viewport. After that, open Customize, then Customize User Interface, go to the Toolbar tab, and look under the category named "SimonScripts". From there you can place the button, which uses a default icon, wherever you like in your interface. The script has no separate window or panel, so once the button is set up you simply select your groups and click it.

How does Group to EditablePoly handle editable meshes inside a group?

Group to EditablePoly keeps an editable mesh as an editable mesh when one is present in the group, rather than converting it to editable poly. This behaviour is intended to avoid unwanted edit poly on SketchUp or other CAD software imported models that don't work well with edit poly. When a group contains both editable mesh and poly objects, the result is output as an editable mesh, which earlier versions addressed to prevent crashes and unwanted conversions.

Is Group to EditablePoly free to use?

Group to EditablePoly is listed as free in this catalog. For current licensing terms and any conditions the developer may set, refer to the official developer's page. The script is distributed by SimonBourgeois and is available through ScriptSpot, where it holds a popularity rank of 2590. Since licensing arrangements can change over time, checking the developer's page directly is the most reliable way to confirm the terms that apply to your use.

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