Holo Shader is a procedural shader for Blender that turns any 3D object into a holographic object. The setup is intentionally simple: connect the Holo shader node directly to the material output node to achieve a glowing holographic look with minimal effort.
The shader supports both a wireframe mode, which highlights the structure of your models with a glowing wireframe effect, and a solid mode, which displays models in vibrant solid colors. An easy toggle lets you switch between the two modes with a slider. Colors and emission settings are customizable so you can fine-tune the holographic result. The shader also supports the Image Texture Node, which you connect to the Base Color input of the Holo Shader to add textures to your model.
Installation uses Blender's Asset Libraries system: extract the files from the zip archive, add the folder under the File Paths preferences, save, then access the installed shader from the Assets section of the UI. Holo Shader works with the Cycles and Eevee render engines.