
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by Trestle Trotter·Modeling
Images © Trestle Trotter. Used for product review; image policy.
Earns its place in the superhive library as a node-based generator that outputs UV-ready, riggable soccer balls compatible with both Eevee and Cycles.
Infinite Kicks is a node-based procedural soccer ball generator for Blender, built by Trestle Trotter. Its interface is designed so anyone can make a ball, and you can design across different patterns and soccer eras while tweaking the look to reach a range of results ready to animate.
The generated balls come UV-ready with suitable geometry and can be unwrapped instantly for production. They have good topology that can be optimized for game performance, and the add-on can generate a rig for each ball to set it up for animation.
Infinite Kicks works with both Eevee and Cycles, and supports Blender versions 4.2 through 5.1 as a Blender extension add-on. It ships under the GPL license, and documentation is included. A demo video is also available.
Infinite Kicks - Pitch Perfect Procedural Soccer Balls is best for blender artists building soccer balls across different patterns and eras who want UV-ready, game-ready geometry with the option to rig each ball.
Infinite Kicks - Pitch Perfect Procedural Soccer Balls is completely free to download and use.
Infinite Kicks supports Blender versions 4.2 through 5.1 and is distributed as a Blender extension add-on. It's marked Blender Extension Compatible, so it fits the add-on installation flow for those releases. The generated balls render in both Eevee and Cycles, and the balls come UV-ready with suitable geometry. If you run a Blender version inside that range, the add-on is built to work with it; for anything outside 4.2 to 5.1, check the developer's page for details before installing.
Infinite Kicks is compatible with both Eevee and Cycles, so the procedural balls it generates render in either engine. The balls arrive UV-ready with suitable geometry and can be unwrapped instantly for production, which helps whichever renderer you pick. Because the generator is node-based, you can tweak the look across different patterns and soccer eras. The topology can also be optimized for game performance, so the same ball suits both rendering and game-ready use.
Infinite Kicks can generate a rig for each ball it creates, so the balls are prepared for animation. The generator also outputs balls that are ready to animate with good topology, and the geometry can be optimized for game performance. Between the procedural patterns, soccer eras, and rig generation, the add-on covers designing the ball and setting it up to move. For specifics on how the rig is built and used, the included documentation and the developer's page are the places to look.
Infinite Kicks is listed as free in this catalog, and it's distributed under the GPL license. For current licensing terms and any purchase details, the developer's page from Trestle Trotter is the best place to confirm before you download. The add-on is a Blender extension for versions 4.2 through 5.1, includes documentation, and has a demo video available. Licensing can change over time, so checking the developer's page keeps you current on how you can use it.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

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