Light Bake is a Blender solution for baking light destined for real-time rendering engines. It takes a modular approach and comprises two key tools: a lightmap baking system and a probes baking system, so it can be used for global illumination through a mix of indirect lightmaps and probes, or for direct lighting and color lightmaps in static scenes.
The lightmap system builds on existing Blender baking while handling most of the setup and export. A preset system lets you set up lightmaps, link objects to them, and bake them in packs, with individual packing per object and an option for an extra object per map. Supported baking types include Diffuse, Combined, and AO with sub-passes, and it addresses Blender's lightmap denoising legacy issue by introducing an extra compositing step.
The probes tool is based on Eevee's probe system and exports probes as external images, covering radiance and irradiance map packs plus a global fallback probe. Baked data can be exported as a separate JSON file or integrated into a glTF file, in OpenEXR or PNG formats, written automatically after each bake.