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Local Pivot Align

by Evgeniy Poyan·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

A focused single-purpose script for pivot alignment, tested on 3ds Max 2025.3 and installed through the standard MZP workflow.

What is Local Pivot Align?

Local Pivot Align is a script for 3ds Max that positions an object's local pivot according to its bounding box extremes. You choose an alignment method — Min, Center, or Max — then click an axis button to align the pivot to that axis. A dedicated 'Center' button centers the pivot inside the object.

Installation follows the standard 3ds Max script routine: drag and drop the MZP file onto a viewport, or use the Scripting menu's "Run Script" option, locate the MZP file, and open it. Version 2.1.1 also copies a startup file during MZP installation for consistency. The script has been tested on 3ds Max 2025.3.

The script is authored by Evgeniy Poyan and distributed with full license terms provided in an accompanying LICENSE.txt file. It is provided "as is" without warranty, and unauthorized distribution or modification is prohibited. The developer maintains listings on Gumroad and Payhip alongside a portfolio and YouTube channel.

Who is Local Pivot Align best for?

Local Pivot Align is best for 3ds Max artists who need to reposition an object's local pivot based on its bounding box extremes.

How much does Local Pivot Align cost?

Local Pivot Align is completely free to download and use.

Key features

  • Aligns the local pivot using an object's bounding box min/max extremes
  • Selectable alignment methods: Min, Center, and Max
  • Axis buttons to align the pivot to a chosen axis
  • Dedicated 'Center' button to center the pivot in the object
  • Drag-and-drop MZP installation, or install via the Scripting menu's Run Script option

Tags

#3ds Max#pivot#alignment#bounding box#script#workflow#MZP

Frequently asked questions

What 3ds Max version does Local Pivot Align support?

Local Pivot Align has been tested on 3ds Max 2025.3. If you run a different version, check the developer's page for current compatibility details before installing. The script uses the standard MZP installation approach common to 3ds Max scripts, so it fits into the usual scripting environment. For any version-specific questions, the developer can be reached through the contact details and listings provided on the official page.

How do I install Local Pivot Align in 3ds Max?

Local Pivot Align installs by dragging and dropping the MZP file onto one of the 3ds Max viewports. As an alternative, open the 3ds Max menu and choose "Scripting -> Run Script", locate the MZP file, and click the open button. Version 2.1.1 also copies a startup file during MZP installation for consistency. Both methods follow the standard 3ds Max script installation routine, so no additional dependencies are described beyond the MZP file itself.

How does Local Pivot Align position the pivot?

Local Pivot Align aligns the local pivot using an object's bounding box min/max extremes. You first select an alignment method — Min, Center, or Max — then click an axis button to align the pivot to that axis. There is also a dedicated 'Center' button that centers the pivot in the object. This lets you set the pivot per axis relative to the object's bounding box rather than adjusting it manually.

Is Local Pivot Align free to use?

Local Pivot Align is listed as free in this catalog. The script is provided "as is" without warranty of any kind, and full license terms are included in an accompanying LICENSE.txt file. Unauthorized distribution or modification is prohibited. For current licensing and purchase options, including the developer's Gumroad and Payhip listings, refer to the developer's page directly, as terms may differ from what is shown here.

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