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Max Smoothing Groups

by Thinkbox Production·Modeling

Images © Thinkbox Production. Used for product review; image policy.

Why we like it

Stands out in the superhive library because it recreates the smoothing group workflow from other 3D packages inside Blender.

What is Max Smoothing Groups?

Max Smoothing Groups is a Blender add-on that brings traditional smoothing group workflows into the software. Instead of manually selecting and marking individual edges as sharp, you assign faces to numbered groups, and Blender automatically handles the edge sharpness and vertex normals between differing groups to keep shading clean.

The panel mimics the classic smoothing group systems found in other industry-standard 3D packages. It supports rapid hard-surface shading of mechanical parts, weapons, and architectural models without destructive topology changes. Quick Select and Clear controls let you select all faces sharing the same smoothing group or clear assignments as the mesh evolves.

It targets game art pipelines where precise control over vertex normals is critical for high-to-low poly baking in Marmoset Toolbag and texturing in Substance Painter. Max Smoothing Groups works with Blender 4.2 through 5.1, supports the Cycles and Eevee render engines, and is distributed under the GPL license. A demo video is available.

Who is Max Smoothing Groups best for?

Max Smoothing Groups is best for blender artists doing hard-surface and game-art work who want smoothing group control over vertex normals for baking and texturing.

How much does Max Smoothing Groups cost?

Max Smoothing Groups is completely free to download and use.

Key features

  • Assign faces to numbered smoothing groups, with Blender automatically handling edge sharpness and vertex normals between differing groups
  • Panel design that mimics the classic smoothing group systems found in other industry-standard 3D packages
  • Rapid hard-surface shading of mechanical parts, weapons, and architectural models without destructive topology changes
  • Quick Select and Clear: select all faces sharing the same smoothing group, or clear assignments on the fly
  • Aimed at game art pipelines needing vertex normal control for high-to-low poly baking in Marmoset Toolbag and texturing in Substance Painter
  • Works with the Cycles and Eevee render engines

Tags

#smoothing groups#auto-smooth#hard-surface#game art#vertex normals#Blender add-on#shading

Frequently asked questions

Which Blender versions does Max Smoothing Groups support?

Max Smoothing Groups supports Blender versions 4.2 through 5.1 and is listed as Blender Extension compatible, installed as an add-on. It works with both the Cycles and Eevee render engines. Because it operates through smoothing group assignments rather than reworking geometry, it fits into standard Blender projects without destructive topology changes. Check the developer's page to confirm current version details before installing into a specific Blender build.

Does Max Smoothing Groups fit a Marmoset Toolbag and Substance Painter pipeline?

Max Smoothing Groups is aimed at game art pipelines where precise control over vertex normals matters. That control feeds high-to-low poly baking in Marmoset Toolbag and texturing in Substance Painter, since vertex normals affect how those tools interpret a mesh. Inside Blender you assign faces to numbered groups, and the add-on lets Blender manage edge sharpness and vertex normals between differing groups. If your work moves models from Blender into baking and texturing software, this add-on covers the smoothing group step beforehand.

How does Max Smoothing Groups handle edge sharpness?

Max Smoothing Groups handles edge sharpness by letting you assign faces to numbered smoothing groups instead of manually selecting and marking individual edges as sharp. Once faces are grouped, Blender automatically sets edge sharpness and vertex normals between differing groups, which keeps shading clean as the mesh changes. The Quick Select and Clear controls let you select every face sharing the same smoothing group or clear assignments on the fly. This makes rapid hard-surface shading of mechanical parts, weapons, and architectural models possible without destructive topology changes.

Is Max Smoothing Groups free, and what license does it use?

Max Smoothing Groups is listed as free in this catalog and is distributed under the GPL license. Licensing and pricing can change, so check the developer's page for the current terms before you rely on it in production. The add-on is also noted as a Dev Fund contributor. On the developer's page you can confirm how the extension is delivered and any conditions attached to its use. A demo video is available as well.

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