
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by hodgson3d·Modeling
Images © hodgson3d. Used for product review; image policy.
Earns its place in the Superhive library by extending Blender's native Surface Deform beyond mesh-on-mesh work into curves, grooms and procedural scatter.
Mesh Magnet is a flexible replacement for Blender's built-in Surface Deform modifier, built on Geometry Nodes and custom attributes. Where the default modifier is limited to mesh-on-mesh interactions, Mesh Magnet extends the workflow to Mesh, Curves, Groom Guides, Object Pinning and Procedural Geometry out of the box.
The toolkit offers four distinct binding modes. Mesh/Curve Elastic deforms objects along with the target for stretching and bending, useful for fitting clothing to different character bodies. Mesh/Curve Rigid maintains original scale and shape while pinning objects to the surface, suited to hard-surface details like buttons, rivets or armor plates. Groom Curve is tuned for hair and fur, including transferring a groom from one character to another. Procedural (Scatter) keeps scattered instances such as grass, rocks or debris locked to the surface without distorting their individual shapes.
To use it, select the objects to deform, shift-select the target Deform Mesh, then run the operator from View3D > Object > Mesh Magnet and choose a deform mode. Management tools include Select by Deform Mesh, one-click Clean, and Refresh Bind Pose for recalibration.
Mesh Magnet - Surface Deform Toolkit is best for blender artists fitting clothing to characters, pinning hard-surface details, transferring grooms, and keeping scattered instances synced with deforming meshes.
Mesh Magnet - Surface Deform Toolkit is completely free to download and use.
Mesh Magnet works by selecting the object or objects you want to deform, then shift-selecting the target Deform Mesh. Run the operator from View3D > Object > Mesh Magnet and choose your desired deform mode and bind pose method. In Elastic, Groom and Procedural modes, make sure the origin and transforms match the target mesh and that rotations and scale are applied. In Rigid mode, objects can keep their local transforms. The active object is treated as the Deform Mesh.
Mesh Magnet offers two ways to set the bind pose. The Modifier Method enables a non-destructive workflow, letting you manipulate the deform mesh using modifiers, simulations or armatures. The Attribute Method applies the bind pose directly as an attribute on the deform mesh, allowing direct manipulation in Edit Mode so the deform dynamically follows your manual adjustments. Both rely on a custom bind_pose attribute that stores the rest position, letting the modifier calculate the difference between the original and current deformation.
Mesh Magnet includes a Procedural (Scatter) mode for this purpose. It keeps scattered instances such as grass, rocks or debris locked to the surface without distorting their individual shapes, which helps keep complex scattering systems synced with an animated, deforming character. For rigid hard-surface details like buttons, rivets or armor plates, the Mesh/Curve Rigid mode maintains original scale and shape while pinning objects to the surface instead.
Mesh Magnet - Surface Deform Toolkit is listed as free here in the catalog. For current licensing terms and any conditions of use, check the developer's page on Superhive before downloading. The toolkit also includes documentation, and a demo video is available to see the workflow described. Because licensing can change over time, the developer's page is the most reliable source for up-to-date details.

by Community
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