MonitorShaderFX packs ten screen shaders into a single node group for Blender. Drag the FX Monitor node from the Asset Browser into a material, feed it a texture, and flip the Mode dial from 0 to 9 to move between CRT, LCD, OLED, Phosphor, Retro, E-Ink, Matrix, LED, Plasma and Flip-Dot. It works in Cycles and EEVEE, with nothing to install.
The node chain runs Texture Coordinate → Monitor Coords → Image Texture → FX Monitor → Output. Every look is generated at the sub-pixel level inside the shader rather than painted on or baked into a texture, and feeding the panel a movie plays it back. Controls cover Pixel Gap, edge Softness and sub-pixel Grid, along with Scanline, Glow or bloom, Vignette, Tint, Contrast, Brightness and Emission.
Animated modes such as Matrix rain, rolling scanline and flicker run from a Time driver using the expression #frame/24, with Speed scaling the rate and Flicker adding noise. The download includes the MonitorShaderFX.blend file, the FX Monitor shader and Monitor Coords helper, and a demo scene with ten labelled example screens. It carries an MIT license and is royalty-free for renders, games and client work.