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Monitorshaderfx

by kunemann·Rendering

Images © kunemann. Used for product review; image policy.

Why we like it

Earns its place in the superhive library by rebuilding ten display types at the sub-pixel level inside one Blender shader node, letting a texture, image or movie play back through any of them without baked maps or a separate add-on.

What is Monitorshaderfx?

MonitorShaderFX packs ten screen shaders into a single node group for Blender. Drag the FX Monitor node from the Asset Browser into a material, feed it a texture, and flip the Mode dial from 0 to 9 to move between CRT, LCD, OLED, Phosphor, Retro, E-Ink, Matrix, LED, Plasma and Flip-Dot. It works in Cycles and EEVEE, with nothing to install.

The node chain runs Texture Coordinate → Monitor Coords → Image Texture → FX Monitor → Output. Every look is generated at the sub-pixel level inside the shader rather than painted on or baked into a texture, and feeding the panel a movie plays it back. Controls cover Pixel Gap, edge Softness and sub-pixel Grid, along with Scanline, Glow or bloom, Vignette, Tint, Contrast, Brightness and Emission.

Animated modes such as Matrix rain, rolling scanline and flicker run from a Time driver using the expression #frame/24, with Speed scaling the rate and Flicker adding noise. The download includes the MonitorShaderFX.blend file, the FX Monitor shader and Monitor Coords helper, and a demo scene with ten labelled example screens. It carries an MIT license and is royalty-free for renders, games and client work.

Who is Monitorshaderfx best for?

Monitorshaderfx is best for adding believable screens to Blender scenes by feeding an image, video or texture through the FX Monitor node to render CRT, LCD, OLED and other display looks in Cycles or EEVEE.

How much does Monitorshaderfx cost?

Monitorshaderfx is completely free to download and use.

Key features

  • Ten display modes chosen on one Mode dial: CRT, LCD, OLED, Phosphor, Retro, E-Ink, Matrix, LED, Plasma and Flip-Dot
  • Screen character controls for Pixel Gap, edge Softness and sub-pixel Grid
  • Scanline, Glow or bloom and Vignette adjustments
  • Tint, Contrast, Brightness and Emission controls
  • Animated modes driven from a Time input with the #frame/24 expression, Speed to scale rate and Flicker to add noise
  • Runs in both Cycles and EEVEE with nothing to install
  • Includes the MonitorShaderFX.blend file, the FX Monitor and Monitor Coords nodes, and a demo scene of ten labelled screens

Tags

#screen shader#CRT shader#OLED shader#scanline effect#procedural shader#retro screen#node group

Frequently asked questions

Does MonitorShaderFX work in Cycles and EEVEE?

MonitorShaderFX runs in both Cycles and EEVEE. It ships as a shader node group rather than an add-on, so there is nothing to install — you drag the FX Monitor node from the Asset Browser into a material and wire it up. The chain runs Texture Coordinate → Monitor Coords → Image Texture → FX Monitor → Output. Every screen look is generated inside the shader at the sub-pixel level, not painted on or baked into a texture, so it renders directly in either engine.

Which Blender versions does MonitorShaderFX support?

MonitorShaderFX was built in Blender 5.1 and is listed as compatible with 4.2 LTS and newer, with a stated version range of 4.2 through 5.2. If you are on a release older than 4.2, check the developer's page first, since compatibility is only confirmed from 4.2 LTS upward. The same MonitorShaderFX.blend file and asset nodes apply across that supported range, and they run in Cycles and EEVEE.

How do I install MonitorShaderFX in Blender?

MonitorShaderFX needs no add-on and nothing to install. You open the MonitorShaderFX.blend file directly, or add its folder as an Asset Library so the nodes are available in any project. From there, drag the FX Monitor node into a material and wire it: Texture Coordinate → Monitor Coords → Image Texture → FX Monitor → Output. Plug in your image or video, pick a Mode from 0 to 9, and dial in Gap, Scanline, Glow and Curvature. For animated modes, add a Time driver.

How do the animated modes in MonitorShaderFX play?

MonitorShaderFX handles animated looks such as Matrix glyph rain, rolling scanlines and flicker through the Time input. Add a driver on Time using the expression #frame/24 and the effect plays back as the timeline advances. Speed scales the rate of the animation, while Flicker adds noise on top. The animated modes are driven from that single Time value, so once the driver is in place the movement runs alongside your render without further setup on each mode.

Is MonitorShaderFX free to use?

MonitorShaderFX is listed as free here in the catalog and carries an MIT license, described as royalty-free for use in your renders, games and client work. For current terms and any licensing details, check the developer's page directly. Everything arrives in a single MonitorShaderFX.blend file that contains the FX Monitor shader, the Monitor Coords UV and curvature helper, and a demo scene with ten labelled example screens covering each of the ten modes.

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