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ND

by HugeMenace·Modeling

Images © HugeMenace. Used for product review; image policy.

Why we like it

ND earns its place in the Blender Extensions library as a dedicated non-destructive and hard-surface toolkit, sitting at popularity rank 49 and released under the GPL v3.0 or later.

What is ND?

ND is a Blender add-on by HugeMenace focused on non-destructive and hard-surface 3D modelling. It gathers workflow enhancements, tools, operations, and generators into one toolkit, alongside post-modelling helpers aimed at external applications such as Substance Painter, Marmoset Toolbag, and game engines.

The toolkit covers object and edit mode operations, interactive modifiers, and the ability to recall modifiers to alter their parameters. It streamlines boolean, bevel, extrusion, and replication workflows, and handles model packaging for material IDs, high and low poly meshes, and UVs. Scene management adds utilities, overlays, and visualisation modes, while behaviour, theming, and UI can all be customised.

ND runs on Blender 4.2 LTS and newer and is distributed under the GNU General Public License v3.0 or later. Written documentation and a YouTube channel are available, with support offered through the developer's Discord server or email.

Who is ND best for?

ND is best for blender artists working on non-destructive and hard-surface 3D models who also prep assets for external tools like Substance Painter and Marmoset Toolbag.

How much does ND cost?

ND is completely free to download and use.

Key features

  • Object and edit mode operations, plus interactive modifiers
  • Recall modifiers to alter their parameters
  • Streamlined boolean, bevel, extrusion, and replication workflows
  • Model packaging for material IDs, high and low poly, and UVs
  • Scene management with utilities, overlays, and visualisation modes
  • Customisation of behaviour, theming, and UI

Tags

#Blender#hard-surface#non-destructive#modeling#modifiers#boolean#UV#workflow

Frequently asked questions

Does ND work with Blender 4.2?

ND is compatible with Blender 4.2 LTS and newer, so 4.2 is the minimum supported version. It installs as a Blender add-on, and can be added by dragging and dropping into Blender or by downloading the package and installing from disk. The extension requests file permission to import built-in and custom assets. If you run an older Blender release, you will need to update to at least 4.2 LTS before ND will run.

What license does ND use?

ND is distributed under the GNU General Public License v3.0 or later, a copyleft open-source license. It covers how the add-on may be used, modified, and redistributed. ND is published on Blender Extensions, where it lists version 2.2.0 and compatibility with Blender 4.2 LTS and newer. For the full license terms and any questions about redistribution or derivative work, refer to the license text and the developer's page at HugeMenace, which also links written documentation and support channels.

Is ND free?

ND is listed as free here in the catalog. For current licensing details and the terms that apply, check the developer's page at HugeMenace. The add-on itself is released under the GNU General Public License v3.0 or later, which governs how it can be used and shared. Documentation and support channels, including a Discord server and email, are linked from the developer's site.

What changed in ND 2.2.0?

ND 2.2.0 adds an operator to adjust bevel resolution. The release also fixes the custom and all overlays toggle on Blender 5 and preserves empties used by constraints during clean utilities. These changes build on the toolkit's existing boolean, bevel, extrusion, and replication workflows and its scene management tools. Earlier versions are listed in the add-on's version history on the developer's page if you need details on prior updates, and the written documentation covers each feature in more depth.

Does ND help with exporting to Substance Painter or game engines?

ND offers post-modelling workflow enhancements aimed at external applications including Substance Painter, Marmoset Toolbag, and game engines. Its model packaging features cover material IDs, high and low poly meshes, and UVs, which relate to preparing assets for those tools. Scene management utilities, overlays, and visualisation modes can also help organise a project before handoff. For specifics on the export workflow, see the written documentation or YouTube channel linked from the developer's site, or reach the team through their Discord server.

Alternatives to ND

Also in Modeling for Blender.

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