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Object-Bound Camera Clipping

by rode3d·Workflow

Images © rode3d. Used for product review; image policy.

Why we like it

Object-Bound Camera Clipping stands out for tying clipping planes to picked scene objects instead of manual values, and the custom attributes it writes onto the camera stay with the file for reuse elsewhere.

What is Object-Bound Camera Clipping?

Object-Bound Camera Clipping is a 3ds Max script from rode3d that adds extra controls to a selected camera for driving its clipping planes using objects in the scene. Rather than setting clipping distances by hand, you pick one object to control the near clipping plane and another to control the far plane, with an optional offset from each picked object.

When the picked object has a surface, the script automatically places the near clipping plane on the face closest to the camera. If you pick an object with no surface, such as a helper, it uses the object's pivot to calculate the clipping distance. The tool currently works with the Physical Camera and the VRay Physical Camera.

Because the script writes custom attributes onto the camera, the setup stays with the camera itself. You can reuse that camera in other projects or across 3ds Max versions without needing the script installed. It is compatible with 3ds Max 2015 and later, and the current release is version 1.0.

Who is Object-Bound Camera Clipping best for?

Object-Bound Camera Clipping is best for 3ds Max artists who want camera clipping planes driven by picked scene objects using the Physical Camera or VRay Physical Camera.

How much does Object-Bound Camera Clipping cost?

Object-Bound Camera Clipping is completely free to download and use.

Key features

  • Pick one object to control the near clipping distance and another to control the far clipping distance
  • Optional offset from each picked object
  • Automatically places the near clipping plane on the face of the picked object closest to the camera
  • Uses the object pivot to calculate the clipping distance when the picked object has no surface, such as a helper
  • Adds custom attributes to the camera so it can be reused in other projects or 3ds Max versions without the script
  • Supports the Physical Camera and VRay Physical Camera

Tags

#3ds Max#camera#clipping planes#camera tools#Physical Camera#VRay Physical Camera#workflow#rode3d

Frequently asked questions

Which cameras does Object-Bound Camera Clipping support?

Object-Bound Camera Clipping supports the Physical Camera and the VRay Physical Camera in 3ds Max. Once a supported camera is selected, the script adds controls for driving both the near and far clipping planes from objects you pick in the scene, and you can set an optional offset from each picked object. When the picked object has a surface, the near clipping plane lands on the face closest to the camera; if it has no surface, such as a helper, the object pivot is used to work out the distance.

What 3ds Max versions does Object-Bound Camera Clipping work with?

Object-Bound Camera Clipping is listed as compatible with 3ds Max 2015 and later. The current release is version 1.0, last updated on October 15, 2024. Because it drives the Physical Camera and VRay Physical Camera, you will need one of those camera types in your scene to use its clipping controls. For the exact list of supported builds and any newer release details, check the developer's page at Spline Dynamics before installing.

Do I need the script installed to reuse a camera set up with Object-Bound Camera Clipping?

Object-Bound Camera Clipping adds custom attributes directly to the camera it controls. Because those attributes travel with the camera, you can reuse the camera in other projects or in other 3ds Max versions without needing the script present. This keeps the clipping setup attached to the camera itself rather than relying on the script staying installed everywhere the file is opened. The script's controls handle picking the near and far objects and setting any optional offsets for the camera.

Is Object-Bound Camera Clipping free?

Object-Bound Camera Clipping is listed here as free. Pricing and licensing can change over time, so for the current terms it is best to check the developer's page at Spline Dynamics. The download provides a script that adds near and far clipping controls to supported 3ds Max cameras, including optional offsets and automatic placement of the near plane on the face of a picked object closest to the camera.

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