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Polygon Crusher 9000

by Hlopes·Modeling

Images © Hlopes. Used for product review; image policy.

Why we like it

Polygon Crusher 9000 stands out in the Superhive library for targeting a specific gap: decimating multi-million-poly meshes where Blender's built-in Decimate modifier stumbles, using a native C++ backend and modifier-aware extraction.

What is Polygon Crusher 9000?

Polygon Crusher 9000 is a mesh decimation add-on for Blender, built around a hand-tuned, multi-threaded native C++ implementation of Sven Forstmann's Fast-Quadric Mesh Simplification algorithm. It runs from a Blender side panel with no Python decimator, no modifier stack, and no compilation required. The add-on was made for multi-million-poly photoscans, dense sculpts, and CAD imports.

Its extraction is modifier-aware: it crushes exactly what appears in the viewport, including Booleans, Subdivision, Mirror, Remesh, and Geometry Nodes, rather than the unmodified base mesh. Per-corner UVs carry through every edge collapse so UV seams stay intact, custom split normals are baked onto the output via a BVH lookup against the source mesh, and material slots are copied to the result. A multi-object batch mode decimates selected objects in parallel across CPU workers and places them in a single "Crushed" collection.

Six tuned presets cover common cases, from Light Cleanup to Maximum, and a custom-preset save and delete system lets you store your own settings, which persist across Blender restarts. A live progress bar reports the actual triangle count as the algorithm collapses geometry.

Who is Polygon Crusher 9000 best for?

Polygon Crusher 9000 is best for blender artists working with multi-million-poly photoscans, dense sculpts, and CAD imports that need fast decimation while preserving normals, UVs, and materials.

How much does Polygon Crusher 9000 cost?

Polygon Crusher 9000 is completely free to download and use.

Key features

  • Native C++ backend: a hand-tuned, multi-threaded implementation of the Fast-Quadric Mesh Simplification algorithm
  • Modifier-aware extraction crushes what appears in the viewport, including Booleans, Subdivision, Mirror, Remesh, and Geometry Nodes
  • Preserves per-corner UVs through edge collapses, bakes custom split normals via BVH lookup, and copies material slots to the result
  • Multi-object batch mode decimates selected objects in parallel across CPU workers into a single "Crushed" collection
  • Six tuned presets from Light Cleanup (25%) to Maximum (95%), plus custom-preset save and delete that persists across restarts
  • Live progress bar showing the actual triangle count as the algorithm collapses geometry

Tags

#decimation#polygon reduction#photogrammetry#retopology#low poly#3D scan#mesh simplification#Blender add-on

Frequently asked questions

Can Polygon Crusher 9000 process multiple objects at once?

Polygon Crusher 9000 includes a multi-object batch mode. Select one or more mesh objects, pick a preset or dial in your own reduction percentage, then press Crush. The selected objects are decimated in parallel across CPU workers and placed in a single "Crushed" collection at the scene root with a _crushed suffix. Originals are hidden by default so you can compare, and toggling Keep Original off deletes them instead.

Is Polygon Crusher 9000 free to use?

Polygon Crusher 9000 is listed as free in this catalog and is distributed under the MIT license. Because licensing and pricing can change over time, check the developer's page for the current terms before you rely on it in a project. The listing notes the add-on runs on Mac and Windows, so confirm any specific compatibility or usage details there directly with the developer rather than assuming them from this summary alone.

What presets does Polygon Crusher 9000 offer?

Polygon Crusher 9000 ships with six tuned presets covering common cases: Light Cleanup at 25% reduction, Quality at 50% for hero-asset fidelity, Balanced at 75% as the general-purpose default, Heavy at 85%, Maximum at 95% for extreme reduction, and Fast Preview for a speed-first throwaway proxy. You can also dial in your own reduction percentage and save custom presets, which can be deleted later and persist across Blender restarts, so your own configurations stay available between sessions.

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