
Render Tools
by estebanponce
Render Tools is a Blender add-on for generating ID render passes and mask passes of selected objects. It adds random ID colors to a scene and renders individual objects with transparency for compositing.
by grover_gol·Rendering
Illustrative cover generated by AnyPlugins — no product screenshot available.
Prism (previously LPM 2.0) is a fork of the lukas pass manager, renamed to avoid confusion. It earns its place in the scriptspot library as a native-script render pass manager that spans V-Ray, Corona and network rendering.
Prism is a render pass manager for 3ds Max, developed by grover_gol at Altspace. It simplifies the process of creating and managing render passes through an interface for building an unlimited number of passes within a single output file. It is built on native Max script and works with 3ds Max 2012 and above.
Each pass carries a large variety of settings, and a file naming template system helps you locate rendered output. Prism supports popular rendering systems, including V-Ray 3.0 and the Corona renderer, and handles network rendering through Autodesk Backburner and Thinkbox Deadline without requiring separate installation on a render farm's computers.
Prism was previously called LPM 2.0 and is a fork of the lukas pass manager, renamed to avoid confusion. It is easy to install and configure, and version 1.4 is the release covered here.
Prism is best for 3ds Max artists who need to create and manage render passes across renderers such as V-Ray or Corona, including network rendering jobs.
Prism is completely free to download and use.
Prism works with 3ds Max 2012 and above, so versions released from that point forward are covered. It is built on native Max script, which the developer notes makes it easy to install and configure. If you are running a build from 2012 onward and want to confirm behaviour with your specific version, the developer's page at grovergol.com is the place to check for the latest details on compatibility, since matching the plugin to your exact 3ds Max release is best done against the developer's own guidance.
Prism supports popular rendering systems, including V-Ray 3.0 and the Corona renderer, according to the developer. Each pass offers a large variety of settings, so you can configure passes individually within a single output file. The source states Prism covers the popular rendering systems generally rather than listing every one, so V-Ray 3.0 and Corona are named examples. For further details on renderer support with your particular pipeline, the developer's page at grovergol.com is the place to consult for current information.
Prism supports network rendering using Autodesk Backburner and Thinkbox Deadline. It does not require separate installation on a render farm's computers, so the render nodes do not need their own copy set up before running jobs. That covers both Backburner and Deadline as the named network rendering options. For specifics on configuring either one with your particular farm setup, the developer's page at grovergol.com is the best reference to consult for current guidance.
Prism is listed as free here in our catalog. For current licensing terms and any conditions on use, the developer's page at grovergol.com is the authoritative source to check. Prism was previously called LPM 2.0 and is a fork of the lukas pass manager, renamed to avoid confusion, so if you come across the older name you are looking at the same lineage of tool. Up-to-date licensing information is always best confirmed directly on the developer's page.
Prism is easy to install and configure and is based on native 3ds Max script. For network rendering, it does not require separate installation on a render farm's computers, which reduces the setup needed across render nodes. The exact installation steps are best followed from the developer's own instructions rather than assumed, and the developer's page at grovergol.com is where to find current guidance on getting Prism set up in 3ds Max.
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