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MPManager (Matte Pass Manager)

by colinsenner·Rendering

Images © colinsenner. Used for product review; image policy.

Why we like it

MPManager earns its place in the scriptspot library as a focused script for one job: creating matte passes by layers with xref support, compatible back to 3ds Max 2008.

What is MPManager (Matte Pass Manager)?

MPManager, also known as Matte Pass Manager, is a script for 3ds Max from developer colinsenner. It creates matte passes by layers, and it works with xrefs.

The script ships as two MaxScript files, MPManager_v1.03.ms and MPManager_Functions.ms, and this release is marked version 1.03. Compatibility covers 3ds Max 2008 and later, so it runs across a wide span of releases. A demo video is available for those who want to see more before installing.

MPManager appears in the scriptspot library, where it currently sits at popularity rank 894. This catalog lists it as free; for current licensing and any further details, check colinsenner's page. If your work involves building matte passes by layers in scenes that use xrefs, this script covers that specific task.

Who is MPManager (Matte Pass Manager) best for?

MPManager (Matte Pass Manager) is best for 3ds Max users who need to create matte passes by layers, including scenes that use xrefs.

How much does MPManager (Matte Pass Manager) cost?

MPManager (Matte Pass Manager) is completely free to download and use.

Key features

  • Creates matte passes by layers
  • Works with xrefs
  • Compatible with 3ds Max 2008 and later
  • Distributed as MaxScript files (MPManager and MPManager_Functions)
  • Demo video available

Tags

#matte pass#3ds Max#xrefs#render passes#MaxScript#compositing#layers#scriptspot

Frequently asked questions

Does MPManager work with 3ds Max 2008?

MPManager is compatible with 3ds Max 2008 and later, so it runs across a long range of releases from that version forward. It's provided as MaxScript files, and the current release is labelled version 1.03. Because compatibility is stated only as 2008 and up, there's no version ceiling noted here, so for confirmation on newer 3ds Max builds it's worth checking colinsenner's page. The script's function is creating matte passes by layers, and it also works with xrefs.

Does MPManager support xrefs?

MPManager works with xrefs, which is called out directly as one of its capabilities. Its core function is creating matte passes by layers, and that support extends to setups that rely on externally referenced content. Beyond the fact that it handles xrefs while building matte passes, further mechanics aren't detailed here, so the demo video and colinsenner's page are the best places to learn more. It's a 3ds Max script distributed as MaxScript files at version 1.03, compatible with 3ds Max 2008 and later.

What files come with MPManager?

MPManager ships as two MaxScript files: MPManager_v1.03.ms and MPManager_Functions.ms. The main file is around 8.98 KB and the functions file around 11.82 KB. As MaxScript files, they make up the script, though the exact installation steps aren't spelled out here, so colinsenner's page and the demo video are good references. The current release is marked version 1.03, and the script is compatible with 3ds Max 2008 and later. Its purpose is creating matte passes by layers, with xref support.

Is MPManager free to download?

MPManager is listed as free in this catalog, so there's no charge noted here to download and use it. For current licensing terms and any conditions the developer may set, colinsenner's page at colinsenner.com is the place to confirm. The script itself is version 1.03, compatible with 3ds Max 2008 and later, and it creates matte passes by layers while working with xrefs. A demo video is also available if you'd like to see it before committing.

Alternatives to MPManager (Matte Pass Manager)

Also in Rendering for 3ds Max.

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