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ProColor

by markulie·Workflow

Images © markulie. Used for product review; image policy.

Why we like it

This release is now deprecated; the developer points users to the latest optimized version, WireColor Pro.

What is ProColor?

ProColor, since renamed WireColor Pro, is an open-source MaxScript tool built for wirecolor workflow in Autodesk 3ds Max. It covers intelligent randomization, instance synchronization, gradient mapping, and material conversion, aimed at 3D artists, designers, and technical artists working with object colors across a scene.

The tool ships with five curated color presets — Pastel, Gray, Toxic, Clay, and Random — and flexible targeting that lets you apply colors to Geometry, Shapes, Groups, All Objects, or a Selection. Instance-aware coloring keeps colors consistent across duplicated objects, while smooth color transitions handle gradients between objects. A dual color picker gives precise control, and smart selection handling works on either a selection or the entire scene. Full Undo/Redo support lets you experiment with color choices freely.

Additional features include a Realtime Wirecolor mode, a Batch Wirecolor to Material Converter, and a Batch Material Eraser. This version is now deprecated in favor of the latest optimized release, WireColor Pro. A demo video is available, and the source is hosted on the developer's GitHub page.

Who is ProColor best for?

ProColor is best for 3D artists, designers, and technical artists managing object wirecolors in 3ds Max.

How much does ProColor cost?

ProColor is completely free to download and use.

Key features

  • Five curated color presets: Pastel, Gray, Toxic, Clay, and Random
  • Flexible targeting for Geometry, Shapes, Groups, All Objects, or Selection
  • Instance-aware coloring keeps colors consistent across duplicated objects
  • Smooth color transitions between objects with a dual color picker for precise control
  • Batch Wirecolor to Material Converter and Batch Material Eraser
  • Full Undo/Redo support and smart selection handling for selection or entire scene

Tags

#3ds Max#MaxScript#wirecolor#color workflow#open source#material conversion#randomization#gradient

Frequently asked questions

How does ProColor keep colors consistent across duplicated objects?

ProColor includes instance-aware coloring, which maintains consistent colors across duplicated objects in your 3ds Max scene. Combined with its smart selection handling, the tool can work either on a current selection or across the entire scene. You can also target Geometry, Shapes, Groups, All Objects, or a Selection when applying colors, and full Undo/Redo support lets you experiment with different color assignments before committing to them.

Is ProColor free to use?

ProColor is listed here as free and is distributed as an open-source MaxScript tool for 3ds Max, with its source hosted on the developer's GitHub page. For current licensing details and the latest release, check the developer's page directly, since this version is now deprecated in favor of the newer optimized build, WireColor Pro.

What color presets does ProColor include?

ProColor ships with five curated color presets: Pastel, Gray, Toxic, Clay, and Random. Beyond the presets, it offers randomized wirecolor, gradient wirecolor with smooth transitions between objects, and a dual color picker for precise control. A Realtime Wirecolor mode is also available, along with batch tools for converting wirecolor to material and erasing materials across objects in your 3ds Max scene.

Should I use ProColor or WireColor Pro?

ProColor is the former name of the tool and is now marked deprecated. The developer recommends using the latest optimized version, WireColor Pro, instead. Both share the same core focus on wirecolor workflow in 3ds Max, including randomization, gradient mapping, instance synchronization, and material conversion. You can find the current release and source code on the developer's GitHub page linked from this listing.

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