
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by 3DAssetsKit·Modeling
Images © 3DAssetsKit. Used for product review; image policy.
Quick Origin Tools earns its place in the superhive library by narrowing a routine task to a few one-click buttons, with batch support for handling many objects at once. The MIT license and Blender 4.0–4.5 range keep it easy to adopt.
Quick Origin Tools is a Blender addon from 3DAssetsKit that sets object origins to common positions. It's built for speed and simplicity, aimed at modelers, game asset creators, and anyone who frequently adjusts object origins.
The addon places the origin at bottom, top, +X, -X, +Y, or -Y with a single click. A batch origin setter lets you select multiple objects and apply origin changes in bulk. Everything sits in a clean N-Panel interface inside the 3D Viewport, kept free of clutter.
Installation follows Blender's standard add-on flow: open Edit > Preferences > Add-ons, install the downloaded .zip, and enable it. After that, press N in the 3D Viewport and open the Quick Origin Tools tab. It runs on Blender 4.0 through 4.5, works with both Cycles and Eevee, and is released under the MIT license.
Quick Origin Tools is best for modelers, game asset creators, and anyone who frequently adjusts object origins in Blender.
Quick Origin Tools is completely free to download and use.
Quick Origin Tools is listed for Blender 4.0 through 4.5. It works with both the Cycles and Eevee render engines, so it fits into either setup. The addon installs through Blender's standard add-on system, so any build within that version range should recognise it once you enable it in Preferences. If you run a version outside that range, check the developer's page for the latest compatibility details before installing.
Quick Origin Tools installs like any Blender add-on. Open Blender, go to Edit > Preferences > Add-ons, and click Install in the top-right corner. Navigate to the downloaded .zip file and select it, then enable the add-on by checking the box next to its name. Close the Preferences window when done. To use it, go to the 3D Viewport, press N to open the side panel, and look for the Quick Origin Tools tab.
Quick Origin Tools includes a batch origin setter built for exactly this. Select multiple objects, then apply an origin change in bulk rather than repeating the step object by object. The same one-click positions apply: bottom, top, +X, -X, +Y, and -Y. All of it runs from the N-Panel in the 3D Viewport, so you can select your objects, pick a position, and apply the change.
Quick Origin Tools is listed as free in this catalog, and it's released under the MIT license. Licensing terms can change over time, so it's worth checking the developer's page for the current details before you download. The MIT license generally allows broad reuse, but the developer's own listing remains the authoritative source for how you can use the addon in your own projects.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

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