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Rapid Resize Modifier

by mjblosser·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Rapid Resize Modifier earns its place in the ScriptSpot library by handling precise, non-destructive resizing through the familiar XForm modifier, with flexible pivot anchoring that leaves original pivots intact.

What is Rapid Resize Modifier?

Rapid Resize Modifier is a scripted modifier for 3ds Max that extends the built-in XForm modifier. It lets you non-destructively scale objects to precise real-world dimensions, and it works on single objects, multiple objects, and groups.

The modifier can adjust the pivot anchor to 27 possible locations around the bounding box without changing an object's original pivot, and the anchor point can be fine-tuned using spinners. When applied to a single object, scaling is performed using the object's local bounding box; when applied to multiple objects, scaling uses the objects' world bounding box.

Version 1.4 fixed a major bug that caused a script error when opening scenes with the modifier in use, and pivot offsets are now stored and loaded with the scene. Earlier releases corrected dimension reporting for mirrored, negatively scaled, and rotated objects. Rapid Resize Modifier is compatible with 3ds Max 2010 and later, and is listed here as free.

Who is Rapid Resize Modifier best for?

Rapid Resize Modifier is best for scaling objects to exact real-world dimensions in 3ds Max, whether working on a single object, multiple objects, or groups.

How much does Rapid Resize Modifier cost?

Rapid Resize Modifier is completely free to download and use.

Key features

  • Extends the XForm modifier for non-destructive scaling to precise real-world dimensions
  • Works on single objects, multiple objects, and groups
  • Adjusts the pivot anchor to 27 possible locations around the bounding box without changing the object's original pivot
  • Fine-tunes the anchor point using spinners
  • On a single object, scaling uses the object's local bounding box
  • On multiple objects, scaling uses the objects' world bounding box

Tags

#3ds Max#MAXScript#modifier#XForm#scaling#resize#pivot#ScriptSpot

Frequently asked questions

Does Rapid Resize Modifier work with 3ds Max 2010?

Rapid Resize Modifier is compatible with 3ds Max 2010 and later, so it should run across a range of versions from that release onward. It is delivered as a scripted modifier that extends the built-in XForm modifier, meaning it plugs into an existing 3ds Max modifier rather than replacing it. For the exact release you are running and any details beyond the stated 2010-and-up range, check the developer's page on ScriptSpot before installing.

Is Rapid Resize Modifier free to download?

Rapid Resize Modifier is listed here as free, so you can add it to your 3ds Max setup without a purchase noted in this catalog. Licensing terms can change over time, so it is worth confirming the current details on the developer's page on ScriptSpot before relying on it for production work. The download is a MAXScript file, the kind of scripted modifier you load into 3ds Max, and versioning has continued through the documented 1.4 release.

How does Rapid Resize Modifier scale single versus multiple objects?

Rapid Resize Modifier changes how it measures depending on your selection. When applied to a single object, scaling is performed using that object's local bounding box. When applied to multiple objects, scaling uses the objects' world bounding box instead. In both cases the resizing is non-destructive and targets precise real-world dimensions, and it also works on groups. Version 1.3 additionally corrected dimension reporting for mirrored and negatively scaled objects, though the developer recommends resetting XForms for mirrored objects as a general best practice.

Can Rapid Resize Modifier change the pivot anchor?

Rapid Resize Modifier can adjust the pivot anchor to 27 possible locations around the bounding box, and it does so without changing the object's original pivot. You can also fine-tune the anchor point using spinners for more control over the reference position. Version 1.4 added persistence for these settings, storing and loading pivot offsets with the scene, and an earlier 1.2 update fixed pivot presets and dimensions for rotated objects. These behaviours apply whether you are resizing a single object, multiple objects, or a group.

Alternatives to Rapid Resize Modifier

Also in Modeling for 3ds Max.

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