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UVW 2 XYZ

by Chuggnut·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Earns its place in the scriptspot library as a niche 3ds Max utility for a specific task: converting UVs to a mesh while carrying over how it lights. The developer is upfront about a normals caveat, so plan to verify the result.

What is UVW 2 XYZ?

UVW 2 XYZ is a script for 3ds Max from Chuggnut that turns a model's UVs into a mesh version. Alongside the mesh, it copies 3D vertex normals onto the resulting flat mesh, which means that in a render the flat mesh lights as if it were a 3D object.

The developer describes the lighting behaviour as hard to explain and suggests running it to see the effect. One documented caveat: the script always generates the mesh, but it does not always copy the vertex normals, which the developer flags as a possible bug.

This release is version 2.3.5, and it's part of the scriptspot library. It's listed here as free; check the developer's page at chuggnut.com for the download and current details.

Who is UVW 2 XYZ best for?

UVW 2 XYZ is best for 3ds Max users who need to turn UVs into a mesh that still lights like a 3D object in renders.

How much does UVW 2 XYZ cost?

UVW 2 XYZ is completely free to download and use.

Key features

  • Converts UVs into a mesh version
  • Copies 3D vertex normals onto the flat mesh
  • Flat mesh lights like a 3D object in a render
  • Always creates the mesh, though the normals are not always copied (flagged as a possible bug)

Tags

#3ds Max#UV#mesh#vertex normals#script#Chuggnut#modeling#rendering

Frequently asked questions

Does UVW 2 XYZ keep 3D lighting on the converted mesh?

UVW 2 XYZ copies 3D vertex normals from the original geometry onto the flat mesh it creates. Because of that, the flat mesh lights like a 3D object when you render it, rather than reading as a plain flat surface. The developer describes the effect as hard to put into words and recommends running the script to see it directly on your own geometry.

Are the vertex normals always copied by UVW 2 XYZ?

UVW 2 XYZ always creates the mesh version of the UVs, but it does not always copy the vertex normals. The developer notes this as a possible bug in the normals portion of the script. In practice, that means you should check whether the flat mesh received its normals after running it, and run it again if the lighting behaviour did not carry over as expected.

Which version of UVW 2 XYZ is listed here?

UVW 2 XYZ is listed at version 2.3.5 in the scriptspot library. It comes from the developer Chuggnut, whose page is at chuggnut.com. For the download, any newer releases, and current licensing details, head to that developer page, since the entry here is provided free and points back to the official source for the file itself. Version numbers can change over time, so the developer page is the place to confirm you have the latest build for your 3ds Max setup.

Alternatives to UVW 2 XYZ

Also in Modeling for 3ds Max.

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