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Relit

by Blender Face·Rendering

Images © Blender Face. Used for product review; image policy.

Why we like it

Relit earns its place in the Superhive library for procedural lighting generation with multiple independent rigs managed in a single scene.

What is Relit?

Relit is a Blender add-on that generates lighting setups for a selected object. You pick your object, configure the rig parameters, and Generate places lighting around the model. It runs on Cycles and Eevee, and its lights are distributed procedurally rather than positioned by hand.

The add-on supports multiple independent lighting systems in the same scene. Each rig carries its own parameters, and you can build a new system to explore a different look without touching the first one. You can switch between rigs, enable or disable them, and compare results. Named systems let you label each rig to keep the scene organized. Twelve color schemes — Random, Mono, Comp and variants — change the mood of the lighting with one click, and Full Spread Control defines the X, Y, and Z range the lights occupy.

Relit is aimed at freelancers, product visualizers, and 3D artists who want lighting without manual placement. An earlier free version (v2.0) is available on GitHub, providing the core generation engine without the multi-system architecture or color schemes. Relit is released under the GPL license, consistent with Blender's own licensing.

Who is Relit best for?

Relit is best for freelancers, product visualizers and 3D artists who want procedural lighting setups without manual light placement.

How much does Relit cost?

Relit is completely free to download and use.

Key features

  • Multiple independent lighting systems in one scene, each with its own parameters — switch, enable, disable and compare without losing your work
  • Randomized, procedural distribution of lights around the object
  • 12 color schemes including Random, Mono, Comp and variants, changed with one click
  • Full Spread Control to define the X, Y and Z range the lights occupy
  • Named systems to label and organize each rig
  • Configurable rig parameters: light type, quantity, power, size, spread and color scheme

Tags

#Blender#lighting#add-on#3D lighting#Cycles#Eevee#procedural#rendering

Frequently asked questions

What Blender versions does Relit support?

Relit supports Blender versions 4.2 through 5.2 and is listed as Blender Extension compatible. It works with the Cycles and Eevee render engines, so your lighting setups render in either. Because the add-on is built around Blender's lighting, confirm your Blender version falls within the supported range before installing. For the latest compatibility details and any version-specific notes, check the developer's page, which reflects the current state of the add-on.

Is there a free version of Relit to try first?

Relit has an earlier free version, v2.0, available on GitHub. It provides the core generation engine without the multi-system architecture or the color schemes found in the current release. That earlier version is enough to understand how Relit works before committing to the current one. If you want to see how the procedural generation behaves before adopting the full tool, the GitHub build is a starting point. For the current, maintained release and its full feature set, refer to the developer's page rather than the GitHub build.

What license is Relit released under?

Relit is released under the GPL license, consistent with Blender's own licensing. This is standard for Blender add-ons, so the same terms apply as with other tools built for Blender. This entry is listed as free here, and for current licensing details you should check the developer's page. The GPL terms cover the code itself, and the developer describes Relit as a polished, maintained tool that receives future updates.

How does Relit place lights around a model?

Relit works by first selecting your object in the scene, then configuring the rig — light type, quantity, power, size, spread and color scheme. When you hit Generate, Relit distributes the lights procedurally around your object instantly, rather than requiring manual placement. You can then repeat the process with a new independent system to explore a different look without altering the first. Full Spread Control lets you set the X, Y and Z range the lights occupy.

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