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Render It All

by ZEG·Rendering

Images © ZEG. Used for product review; image policy.

Why we like it

Render It All earns its place in the superhive library for turning multi-camera, multi-scene rendering into one checklist-driven dialog, with animated and static cameras routed to the right output format automatically.

What is Render It All?

Render It All is a Blender add-on for batch rendering, built to replace manually switching cameras and hitting render one at a time. Opening it from the Render menu brings up a dialog with a hierarchical tree showing Scene to Cameras, where you tick or untick whatever you want to render. A scene-level toggle lets you enable or disable all of a scene's cameras with a single click.

When the dialog opens, keyframe ranges are scanned automatically to detect animated cameras. Animated cameras are rendered as .mp4 using H.264 video and AAC audio, while static cameras are saved as .png. Files land in an export/ folder right next to your .blend, so there's no manual folder setup. If you add a camera mid-session, a Refresh button rescans without closing the dialog.

The add-on is non-destructive: original scene settings including camera, frame range, output path and codec are restored after each render. It requires Blender 4 or newer and works with the Cycles and Eevee render engines. Video output relies on FFmpeg codec support, which is included in all official Blender builds.

Who is Render It All best for?

Render It All is best for blender users who need to batch render multiple cameras across multiple scenes from a single dialog.

How much does Render It All cost?

Render It All is completely free to download and use.

Key features

  • Hierarchical Scene to Cameras tree in a single dialog, with tick and untick controls for each entry
  • Automatic detection of animated cameras from keyframe ranges scanned on open; animated cameras render as .mp4 (H.264 / AAC), static cameras as .png
  • Organized output to an export/ folder next to your .blend, with no manual folder setup
  • Non-destructive rendering that restores original camera, frame range, output path and codec after each render
  • Scene-level toggle to enable or disable all of a scene's cameras at once
  • Refresh button to rescan for newly added cameras without closing the dialog

Tags

#batch render#multi-camera#Blender add-on#rendering#automation#camera#workflow

Frequently asked questions

Does Render It All work with Blender 4.2 and newer?

Render It All requires Blender 4 or newer and is listed as compatible with Blender versions 4.2 through 5.1. It's built as a Blender add-on and marked as Blender Extension compatible. If you're on an older release, you'll need to update Blender before installing. For rendering, it works with both the Cycles and Eevee engines, so either can drive the batch output depending on how your scenes are configured.

Does Render It All need FFmpeg to render video?

Render It All relies on FFmpeg codec support to write video files, since animated cameras are rendered out as .mp4 using H.264 video and AAC audio. FFmpeg is included in all official Blender builds, so if you're using a standard Blender download you already have what you need and no extra setup is required. Static cameras are saved as .png instead, and files land in an export/ folder next to your .blend.

What render engines does Render It All support?

Render It All works with both the Cycles and Eevee render engines in Blender, so it fits scenes set up for either. It batches renders across the cameras and scenes you select, routing animated cameras to .mp4 and static cameras to .png. After every render, the original camera, frame range, output path and codec are restored, so your project's settings are returned to how you had them.

How do I run Render It All in Blender?

Render It All is used from inside Blender: save your .blend file, open the Render menu, and choose Render It All. A dialog lists your scenes and cameras in a tree, where you check or uncheck what you want, then click OK. Rendered files appear in an export/ folder next to your .blend, with no manual folder setup. If you add a camera mid-session, hit Refresh to rescan without closing the dialog.

Is Render It All free?

Render It All is listed as free in this catalog. For current licensing terms and details on how the add-on is distributed, check the developer's page, since terms can change over time. Once installed, it runs as a Blender add-on accessed from the Render menu, and it needs Blender 4 or newer along with the FFmpeg codec support that ships with official Blender builds.

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