Rendernode [Rsn] is a node-based design and render workflow for Blender, built around a Geometry Nodes field style layout. It lets you assemble render setups from connected nodes, using group nodes to organise the tree and a switch node that works with all socket types through a direct input socket, replacing the older Variants Node.
The node set covers input nodes for object, material, float, vector, integer, boolean and string data, along with utility nodes for math, vector, boolean math and string operations, plus get and set nodes. A render list node and a get render list index node handle render tasks, and a power selector switches the active task within the render list.
The evaluate system is developed on top of rigging_nodes for faster speed, and the UI drops the old outline drawing in favour of showing process time and node names. Dynamic enums and sockets adapt to preferences such as render engine and color management. The project is distributed under the MIT license.