
Ev Express
by CGOnFire
Ev Express is a Blender add-on from CGOnFire that speeds up setting up an EEVEE scene to showcase your model, placing 11 lights, a backdrop, and probes from a single thumbnail click.
by Sanctus·Rendering
Images © Sanctus. Used for product review; image policy.
Earns its place for solving one specific problem: procedural textures slipping during animation and deformation, without a bake step. Made by solo developer Sanctus, with backend coding credited to Quackers.
Sanctus Procedural Mapping addresses texture slipping on objects that use procedural materials in Blender, keeping mapping consistent as an object is animated or deformed. It replaces Texture Coordinate nodes and is built for procedural textures made from nodes rather than UV-wrapped image textures.
The add-on is built to work across several Blender features. It keeps textures fixed to the surface during rig animation, lets textures stretch with the mesh when shape keys morph it, adapts coordinates to non-destructive modifiers such as Twist, Bend, and Displace, and preserves mapping on objects driven by Geometry Nodes. No baking is required, so procedural materials can be animated and deformed in real time.
Mapping stays consistent in other ways too: aspect ratio is preserved automatically even with unapplied scale, and objects sharing a material keep the same texture scale regardless of their dimensions. It runs in Cycles and Eevee, requires Blender 4.3 or newer, and allows commercial use.
Sanctus Procedural Mapping is best for blender artists working with procedural, node-based materials who need mapping to hold while rigging, morphing with shape keys, applying modifiers, or using Geometry Nodes.
Sanctus Procedural Mapping is completely free to download and use.
Sanctus Procedural Mapping is built for procedural textures made from nodes, not for UV-wrapped image textures. It replaces the Texture Coordinate nodes in a material, and it is designed to keep procedural mapping consistent while objects are animated or deformed. If your material relies on procedural node setups, it fits that workflow directly. If you are wrapping image textures onto a mesh through UV coordinates, this add-on is not intended for that case, so it suits node-based procedural texturing rather than image-based UV work.
Sanctus Procedural Mapping does not require baking. That is a core part of how it works: you can animate and deform objects that use procedural materials in real time, without a bake step in between. The mapping stays consistent as the object moves or changes shape, whether through rig animation, shape keys, modifiers, or Geometry Nodes. Working without a bake keeps the procedural materials responding in real time while you continue animating or deforming the object.
Sanctus Procedural Mapping requires Blender 4.3 or newer and runs in both the Cycles and Eevee render engines. It is distributed as an add-on and is listed as Blender extension compatible. Because it targets procedural materials and replaces Texture Coordinate nodes, it fits into a standard node-based shading workflow inside those Blender versions. For the exact supported range and any newer updates, check the developer's page and documentation.
Sanctus Procedural Mapping is listed as free here in the catalog, and its license allows commercial use. Because pricing and licensing terms can change, check the developer's page for the current details before relying on it in paid or client work. The developer also provides extensive documentation and an active Discord community for support, which is useful if you run into questions while setting up procedural mapping in your own projects.
Sanctus Procedural Mapping is compatible with rigs, shape keys, modifiers, and Geometry Nodes. During rig animation it keeps the texture fixed to the object surface, and with shape keys the textures stretch naturally as the mesh morphs. It adapts coordinates to non-destructive modifiers such as Twist, Bend, and Displace, and it keeps mapping correct on objects modified with Geometry Nodes setups. This covers a range of common deformation and animation methods in Blender.
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