
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by Animation Store·Modeling
Images © Animation Store. Used for product review; image policy.
An early-access add-on with an advanced projection feature still under development, so expect ongoing changes.
Shadow Retopology is a Blender add-on from Animation Store that projects the geometry of an object onto a receiving surface using its shadow. It can be used to print a premade topology, or to retopologize a big area on a scanned character or any scanned mesh with one click. The projected shadow can be converted into a 3D editable object.
Beyond retopology, the add-on can create stickers from any kind of 3D object, including animals, characters, or props. When projecting, you can keep the same material as the original object or apply the shadow material instead. The tool is currently in early access, with an advanced projection feature listed as under development.
Shadow Retopology supports Blender versions 3.0 through 4.5 and works with the Cycles and Eevee render engines. It is a Blender Extension-compatible add-on released under the GPL license, and documentation is included. A demo video is available for those who want to see the workflow before installing.
Shadow Retopology is best for blender users retopologizing scanned meshes or creating stickers from 3D objects.
Shadow Retopology is completely free to download and use.
Shadow Retopology supports Blender versions 3.0 through 4.5. It is listed as a Blender Extension-compatible add-on, and it works with both the Cycles and Eevee render engines. Because it covers this range of Blender releases, most users on recent installs should be able to run it. If you are on a version outside this range, check the developer's page to confirm compatibility before relying on it in a project.
Shadow Retopology works with the Cycles and Eevee render engines in Blender. The add-on projects an object's geometry onto a receiving surface using its shadow, and when projecting you can choose to keep the original object's material or apply the shadow material instead. The projected shadow can also be converted into a 3D editable object. Refer to the developer's documentation for details on using the add-on within your chosen render engine.
Shadow Retopology is listed as free in this catalog. Licensing terms can change over time, so for current pricing and license details it is best to check the developer's page directly. The add-on is released under the GPL license and is a Dev Fund contributor. Documentation is included with the add-on, and a demo video is also available if you want to review how it works before installing.
Shadow Retopology is currently in early access, so it is still being developed. The core capability projects an object's geometry onto a receiving surface using its shadow and can convert that shadow into a 3D editable object. An advanced projection feature is listed as under development. Because it is early access, some functionality may change, so consult the developer's page and included documentation for the latest state of the add-on.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

by Community
Extra Mesh Objects is a Blender add-on that expands the Add > Mesh menu with additional mesh object types. Previously bundled with Blender 4.1, it now ships as a standalone extension for Blender 4.2 LTS and newer.

by nickberckley
Bool Tool brings quick boolean operators to Blender for hard-surface modeling, covering brush booleans, destructive auto boolean cuts, and workspace tools that carve objects with custom shapes in both object and edit modes.

by Community
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by MACHIN3
MESHmachine is a mesh modeling addon for Blender focused on hard surface work without subdivision surfaces. It fuses and unfuses surfaces, creates variable fillets and washouts, edits bevels, and details meshes with plugs.

by Community
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