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Smoothing Groups

by Techqon core·Modeling

Images © Techqon core. Used for product review; image policy.

Why we like it

Earns its place in the Superhive library for bringing a persistent, group-based approach to shading control in Blender, familiar to anyone who has used 3ds Max Smoothing Groups.

What is Smoothing Groups?

Smoothing Groups brings a group-based workflow to Blender for hard-surface and subdivision modeling. Rather than relying on angle-based auto smooth, you define shading once using reusable groups that stay persistent, editable and non-destructive. The system covers five group types: Smoothing Groups for sharp/smooth shading, UV Seams for unwrap boundaries, Crease for subdivision edge sharpness, Bevel Weight for per-edge bevel control, and Selection groups for storing and recalling selections. All types work together and remain editable.

Group Linking lets you drive UV Seams, Crease and Bevel groups from a single master group, with linked groups updating automatically when the master is edited. Smart Auto Grouping generates base groups through angle-based detection, normal-based grouping, island detection and normal merging, with a live preview while adjusting settings.

Workflow features include Smart Select, a Group ID grid, a configurable pie menu, color overlay visualization in two modes, a built-in Subdivision and Bevel modifier manager, and selection utilities. Groups are stored in mesh data, persist across sessions and support undo/redo. If you know 3ds Max Smoothing Groups, the concept will feel familiar.

Who is Smoothing Groups best for?

Smoothing Groups is best for blender artists working on hard-surface modeling, subdivision workflows, product visualization and game asset creation.

How much does Smoothing Groups cost?

Smoothing Groups is completely free to download and use.

Key features

  • Five group types — Smoothing Groups, UV Seams, Crease, Bevel Weight and Selection — that work together and stay editable
  • Group Linking to drive UV Seams, Crease and Bevel groups from one master, with linked groups updating automatically
  • Smart Auto Grouping via angle-based detection, normal-based grouping, island detection and normal merging, with live preview
  • Color overlay visualization in two modes: Overlay or Vertex Colors
  • Built-in Modifier Manager with Subdivision and Bevel controls in the panel, plus Expand, Shrink, Linked, Similar and Boundary selection tools
  • Non-destructive workflow with groups stored in mesh data, persistent across sessions and undo/redo support
  • Customizable keyboard shortcuts, configurable pie menu, and an interactive tutorial system with contextual tips

Tags

#Blender#hard-surface modeling#subdivision#shading#smoothing groups#UV seams#workflow#modeling

Frequently asked questions

How does Group Linking work in Smoothing Groups?

Smoothing Groups lets you link a Smoothing Group to other feature types, creating UV Seams, Crease and Bevel groups from a single master group. When you edit the master, the linked groups update automatically. This keeps shading, unwrap boundaries, subdivision sharpness and bevel weights connected rather than maintained separately. The five group types — including Selection groups for storing complex selections — all work together and remain editable, and the workflow is non-destructive, making it suitable for production pipelines.

What automatic grouping methods does Smoothing Groups offer?

Smoothing Groups includes Smart Auto Grouping with several methods. Angle-based detection turns sharp edges above your threshold into separate groups, suited to mechanical parts. Normal-based grouping organizes faces by orientation for architectural and product surfaces. Island detection creates one group per disconnected mesh region for complex assemblies. Normal merging combines disconnected regions with similar facing direction into one group. The process runs as select mesh, open Auto Groups, live preview, adjust settings, then create groups, so you can review results before committing.

Are Smoothing Groups saved with the mesh?

Smoothing Groups stores its groups in mesh data, so they are persistent across sessions and remain available when you reopen your file. The workflow supports undo and redo and is described as non-destructive and safe for production pipelines. This means shading definitions can be reused and edited rather than remarked each time. Color overlay visualization, in either Overlay or Vertex Colors mode, lets you see which groups are assigned directly in the viewport.

Is Smoothing Groups free to use?

Smoothing Groups is listed as free in this catalog. Because licensing terms can change over time, check the developer's page on Superhive for the current details before you rely on it in a project. The add-on ships with documentation, an interactive tutorial system, Smart Helper contextual tips and step-by-step guidance to help you get started, and a demo video is available on YouTube for a look at the tool.

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