Skip to content

Soft Selection to Vertex Colors

by Jon Seagull·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

A compact, single-purpose script that fills a specific need: getting grayscale vertex colors out of a soft selection. Its four modes give control over how paint passes combine, and the developer keeps a demo video and project page for reference.

What is Soft Selection to Vertex Colors?

Soft Selection to Vertex Colors is a script for 3ds Max, created by Jon Seagull, that turns a soft selection into painted vertex colors. Working on Mesh or Poly objects, it converts the selection into grayscale vertex color values stored directly on the geometry.

The script provides four modes: replace, add, darken, and subtract selection. Each sets how a soft selection is applied against the vertex colors already on the object, so you can control how each pass combines across separate operations.

Jon Seagull works as a consultant and technical director on clients' internal 3D pipelines, covering technical direction for large or unusual projects, custom tool creation and scripting, and emergency troubleshooting. This script is one of those tools. It is listed at version 0.4, a demo video is available, and further links sit on the developer's page at jonseagull.com.

Who is Soft Selection to Vertex Colors best for?

Soft Selection to Vertex Colors is best for 3ds Max artists who want to paint grayscale vertex colors on Mesh or Poly objects using soft selections.

How much does Soft Selection to Vertex Colors cost?

Soft Selection to Vertex Colors is completely free to download and use.

Key features

  • Converts soft selections into grayscale vertex colors
  • Works on Mesh or Poly objects
  • Four paint modes: replace, add, darken, and subtract selection
  • Writes vertex color values directly onto the geometry
  • Current version 0.4

Tags

#3ds Max#vertex colors#soft selection#mesh editing#poly modeling#scripting#grayscale

Frequently asked questions

Does Soft Selection to Vertex Colors work on both Mesh and Poly objects?

Soft Selection to Vertex Colors paints grayscale vertex colors on both Mesh and Poly objects in 3ds Max. You create a soft selection on the object, and the script converts it into grayscale vertex color values stored on the geometry. Because it targets these two object types, it applies whether you are working with editable Mesh or editable Poly. The tool is listed at version 0.4, and the developer's page at jonseagull.com carries further information and links about the script.

What modes does Soft Selection to Vertex Colors offer for painting?

Soft Selection to Vertex Colors ships with four modes: replace, add, darken, and subtract selection. Each mode sets how the current soft selection is applied relative to the vertex colors already stored on the object, giving you control over how successive passes combine. The tool operates on Mesh and Poly geometry and outputs grayscale vertex colors. A demo video is available if you want to see it before installing, and the developer maintains a page with more links and detail.

Is Soft Selection to Vertex Colors free?

Soft Selection to Vertex Colors is listed here as free, so there is no price to download it from this catalog. For the most current licensing terms and any usage conditions, check the developer's page at jonseagull.com, maintained by its author Jon Seagull. The script is at version 0.4 and paints grayscale vertex colors from soft selections onto Mesh and Poly objects in 3ds Max, with four modes available for applying those colors.

Is there a demo video for Soft Selection to Vertex Colors?

Soft Selection to Vertex Colors has a demo video available on YouTube, which you can watch to get a sense of the script before adding it to your 3ds Max setup. The tool itself paints grayscale vertex colors from soft selections onto Mesh or Poly objects and includes four modes: replace, add, darken, and subtract selection. It is listed at version 0.4, and the developer's page carries further links and information about the script and its author, Jon Seagull.

Similar plugins