
Eye Animation
by Affe_mit_Waffe
Eye Animation is a Blender add-on that sets keyframes for eye movements and blinking. It works from the Dope Sheet, saving eye-bone positions and applying looks, blinks, winks, and squints across chosen frames.
by Copperhead·Motion Graphics
Images © Copperhead. Used for product review; image policy.
Stop Motion Animator stands out in the Blender extensions library for focusing on a single stylistic conversion — turning smooth motion into stepped, hand-crafted stop-motion — rather than a broad toolset. The developer notes the code was generated, tested, and optimized with the help of ChatGPT.
Stop Motion Animator, developed by Copperhead, is a Blender add-on that turns smooth 3D animation into a classic claymation or LEGO-movie look. It automatically decimates keyframes, changes interpolation types to Constant, and adds procedural noise to simulate the handmade imperfections of physical stop-motion animation.
The add-on centers on a few controls. Step Frames converts animation to a lower frame rate — animating on twos or threes — by removing intermediate frames and setting interpolation to Constant. Phase Offset de-synchronizes objects so they update on different frames, while Jitter adds micro-noise through an F-Curve Noise Modifier. A Reset / Clean button removes those noise modifiers and returns interpolation to Bezier so you can retune from smooth.
Built specifically for the animation system introduced in Blender 5.0, including Slotted Actions and Layered Animation, its interface sits in the Dope Sheet sidebar under a StopMotion tab. The extension is distributed under the GNU General Public License v3.0 or later and requires no special permissions.
Stop Motion Animator is best for blender artists who want to convert smooth 3D animation into a stepped, stop-motion or claymation style.
Stop Motion Animator is completely free to download and use.
Stop Motion Animator lists compatibility with Blender 5.0, and versions 5.2 and above are marked as unsupported. The download is scoped to a Blender version range starting at 5.0, and the add-on was built specifically for the animation system introduced in Blender 5.0, including Slotted Actions and Layered Animation. If you are running 5.2 or newer, check the developer's page for any updated builds before relying on it, since the current release targets the 5.0 line rather than later versions of Blender.
Stop Motion Animator places its interface in the Dope Sheet editor, inside the Sidebar (opened with the N key) under a tab named StopMotion. From there you select the animated object or objects, then adjust Step Frames to set how many frames a pose holds, Phase Offset to shift the update cycle, and Jitter Strength to control the intensity of the noise. Clicking Apply Stop Motion runs the conversion, and a Reset to Smooth button is available in the same panel when you want to start over.
Stop Motion Animator includes a Reset to Smooth button that removes the noise modifiers and resets interpolation back to Bezier, letting you retune the result. However, the intermediate keyframes deleted during the stepping process cannot be brought back by that button. To fully undo a conversion, use Ctrl+Z instead, which reverses the operation completely. It is worth experimenting on a saved file, since the Reset control clears noise and smooths curves but does not rebuild the frames that Step Frames removed.
Stop Motion Animator is listed as free here, and it is distributed under the GNU General Public License v3.0 or later. The extension does not require any special permissions to run. For the most current licensing terms, download options, and issue reporting, check the developer's page. The developer also notes that the add-on's code was generated, tested, and optimized with the help of ChatGPT, which is worth keeping in mind when reviewing how it behaves on your own projects.
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