Super Bump adds depth in Eevee through tightly packed alpha-clipped layers that reinforce Normal and Bump map effects without the super-dense geometry associated with displacement. Real shadows from the engine's lighting system complete the effect, and the approach can give results comparable to Cycles material displacement or a Displace Modifier while using a hundred vertices instead of tens of thousands. It also brings material displacement to Eevee in Blender versions prior to 4.
The Super Bump Manager sets everything up with a single click. As part of adding Super Bump to an object, the Manager creates a PBR material from the textures you select. It identifies the type of PBR textures by checking their names for certain keywords, such as Albedo, Metallic, Roughness, Emission, Height and Normal. You can edit or expand these keywords through Edit Keywords in the addon's preferences panel.
Super Bump is not intended for Cycles, since the transparent layers require high light bounce settings and long render times. For best results, enable Contact Shadows for lights in the scene. The download includes several sets of PBR textures provided by PolyHaven.com.