Pixel Art Renderer
by Pixel Egg Studio
Pixel Art Renderer converts a Blender scene into pixel art style directly in the real-time 3D viewport, with stylized controls. Results can be output to image or animation, with a customizable color palette.
by Sebastian Nebaeus·Rendering
Illustrative cover generated by AnyPlugins — no product screenshot available.
Super Sprites stands out in the superhive library for pairing Blender's 3D animation tools with a pixel-art sprite export pipeline, including separate passes built for game-engine shading.
Super Sprites is a 3D-to-2D rendering setup for Blender, intended for creating game sprites in pixel art style. The workflow starts with a 3D model, character and animations, after which you choose the amount of directions to render, either for a turntable effect or to speed up character animations.
Beyond the base render, it can export shadows, heightmap, normals and reflections as separate sprites. These passes are normally used for advanced sprite shading inside game engines like Unity, Unreal, Godot or the Hexablo game engine.
Developed by Sebastian Nebaeus at Spelkollektivet, the addon is part of an ongoing collaboration with Johan Lind, bringing sprites intended for the shading system in Hexablo engine. Further versions and updates are planned as work continues on advanced shaders in Unity and Hexablo. It currently doesn't work on Mac, comes with documentation, and a demo video is available.
Super Sprites is best for blender users building game sprites in pixel art style who need separate shading passes for engines like Unity, Unreal, Godot or Hexablo.
Super Sprites is completely free to download and use.
Super Sprites is built for Blender 3.3, so that version is the reference point for running the addon. It works as a 3D-to-2D rendering setup inside Blender, letting you create a 3D model, character and animations, then render them out as pixel art game sprites. Other Blender releases aren't specified here, so if you're on a different version it's worth checking the developer's page or the included documentation before installing. The developer also notes that further versions and updates are planned as work continues on advanced shaders.
Super Sprites currently doesn't work on Mac, so it's aimed at users on other platforms running Blender. If you're on macOS, that's an important limitation to weigh before setting up the addon for a sprite workflow. The developer has noted that other versions and updates are coming in the future as they experiment with advanced shaders in Unity and Hexablo, so platform support could change over time. For the current state, check the developer's page or the included documentation to confirm what your system needs.
Super Sprites can export shadows, heightmap, normals and reflections as separate sprites, alongside the base render. These separate passes are normally used for advanced sprite shading inside game engines like Unity, Unreal, Godot or the Hexablo game engine. You can also choose the amount of directions to render, which supports a turntable effect or speeds up character animations. The sprites are part of an ongoing collaboration with Johan Lind, intended for the shading system in the Hexablo engine, so the export setup is geared toward engine-side shading workflows.
Super Sprites is listed as free in this catalog and carries an MIT license. Licensing terms can change, so check the developer's page for the current details before you rely on it in a project. The addon was developed by Sebastian Nebaeus at Spelkollektivet and comes with documentation, and a demo video is also available if you want to see more before installing. The MIT license is generally permissive, but the developer's page remains the authoritative source for how you can use and redistribute the addon.
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Pixel Art Renderer converts a Blender scene into pixel art style directly in the real-time 3D viewport, with stylized controls. Results can be output to image or animation, with a customizable color palette.

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