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Total Render Time

by Moby Motion·Rendering

Images © Moby Motion. Used for product review; image policy.

Why we like it

Total Render Time earns its place in the superhive library as a focused, single-purpose utility: one button that pulls render time straight from image metadata. Keep in mind it depends on Blender writing render time into the header, so it won't work with formats like TIFF.

What is Total Render Time?

When Blender renders an animation into a sequence of images, it saves certain information, including render time, into each image's header. Total Render Time reads that metadata. In a single button click, it checks your render directory, lists all the files inside, adds up the render time across every file, and reports the total.

The add-on works when you render to JPEG, PNG, or OpenEXR, which covers the vast majority of animation renders. It's limited because Blender can't always save render information. For example, it doesn't write render time into TIFF headers. If you use another format that stores render time, which you can confirm by loading an image into the sequencer and checking for information around it, the developer invites requests to add support in a future release.

Built by Moby Motion for Blender 3.3 and released under the GPL license, Total Render Time ships with documentation. It's a Dev Fund contributor entry in the superhive library.

Who is Total Render Time best for?

Total Render Time is best for blender artists who render animations to image sequences in JPEG, PNG, or OpenEXR and want to know the total render time.

How much does Total Render Time cost?

Total Render Time is completely free to download and use.

Key features

  • Calculates total animation render time in a single button click
  • Scans your render directory and lists the files inside it
  • Sums render time across every file in the sequence
  • Reads render time from JPEG, PNG, and OpenEXR image headers
  • Documentation included

Tags

#Blender#rendering#render time#animation#utility#add-on#metadata

Frequently asked questions

What image formats does Total Render Time work with?

Total Render Time works with animations rendered to JPEG, PNG, or OpenEXR, which the developer notes covers the vast majority of animation renders. These formats let Blender store render time inside each image's header, which the add-on reads and adds up. Other formats aren't guaranteed. TIFF, for instance, doesn't retain render time in its header. If you use a different format and know Blender writes render time into it, the developer invites you to get in touch so support can be added in a future release.

Why doesn't Total Render Time work with TIFF files?

Total Render Time relies on render time being stored in each image's header, and Blender doesn't save that information when you render an animation to TIFF. Since there's no render time recorded in the file, the add-on has nothing to add up for TIFF sequences. It works with JPEG, PNG, and OpenEXR instead, where Blender does write the timing into the metadata. You can check whether a given format stores this data by loading an image into Blender's video sequencer and looking for the extra information displayed around it.

What Blender version does Total Render Time support?

Total Render Time is listed for Blender 3.3 and released under the GPL license, and it ships with documentation. The add-on reads render time that Blender writes into image headers during an animation render, so its behaviour depends on that metadata being present. Blender saves this information for JPEG, PNG, and OpenEXR renders. For versions outside what's listed here, check the developer's page for current compatibility details before installing.

Is Total Render Time free to use?

Total Render Time is listed as free in this catalog. The developer also offers commercial and studio licensing options as well as ways to support ongoing development, so if you need a license beyond personal use, check Moby Motion's page for the current terms. The add-on is released under the GPL license. For the latest details on licensing tiers and support, the developer's page is the place to confirm before you download.

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