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Travel Distance

by rauquenrol·Workflow

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Why we like it

Travel Distance earns its place in the scriptspot library as a focused controller that turns an object's traveled distance into a value you can wire into the rest of a scene.

What is Travel Distance?

Travel Distance is a MaxScript controller for 3ds Max that measures and exposes the distance an object has traveled. It works as a controller applied to a selected object, point, or other item in your scene.

Setup runs in a few steps. You select an object and run the script, then open the modify panel and click the Pick Reference button to choose the object you want to measure. Animate that object in autokey and the reported value changes as it moves. The resulting value can be used in wire parameters, expressions, or script controllers.

Listed with compatibility across all versions of 3ds Max, Travel Distance arrives as a small traveldistance.ms file of roughly 1.25 KB and is offered here as free. It carries version 1.00. For the original documentation and current licensing, the developer's page at rauquenrol.over-blog.com is the reference point.

Who is Travel Distance best for?

Travel Distance is best for 3ds Max users who need to measure how far an object travels and feed that value into wire parameters, expressions, or script controllers.

How much does Travel Distance cost?

Travel Distance is completely free to download and use.

Key features

  • MaxScript controller that measures and exposes the distance an object has traveled
  • Pick Reference button in the modify panel to select the object being measured
  • Reported value changes as you animate the object in autokey
  • Value usable in wire parameters, expressions, or script controllers
  • Compatible with all versions of 3ds Max
  • Compact traveldistance.ms file, roughly 1.25 KB

Tags

#3ds Max#MaxScript#controller#distance#animation#wire parameters#expressions

Frequently asked questions

Does Travel Distance work with all 3ds Max versions?

Travel Distance lists its compatibility as all versions of 3ds Max, so it isn't restricted to one specific release. It comes as a MaxScript controller delivered in a small file named traveldistance.ms, roughly 1.25 KB in size. Once the script is run, the controller becomes available inside 3ds Max for the object you selected. For the most current compatibility details and any notes tied to your particular build, the developer's page at rauquenrol.over-blog.com is the place to confirm before production use.

How do I set up Travel Distance in 3ds Max?

Travel Distance follows a short setup. First, select an object, a point, or another item, then run the script. In the modify panel, click the Pick Reference button and pick the object whose travel distance you want to measure. From that point, animating the object in autokey causes the value to change as it moves. The measured value can then be fed into wire parameters, expressions, or script controllers, depending on how you want to drive other parts of your scene.

Can I use Travel Distance in wire parameters and expressions?

Travel Distance exposes its measured value so it can be used in wire parameters, in expressions, or in script controllers. After you pick a reference object and animate in autokey, the changing distance value is available to connect elsewhere. This makes it usable as an input for other parameters through the connection methods 3ds Max already supports. The specific hookup depends on your scene, and the developer's page offers the original notes if you want to follow the intended workflow.

Is Travel Distance free to use?

Travel Distance is listed as free in this catalog, and it ships as a compact MaxScript file, traveldistance.ms, at about 1.25 KB. Licensing terms can change over time, so the developer's page at rauquenrol.over-blog.com is the best place to confirm current terms and any usage conditions. The developer also notes that some of their other tools are available to buy, so it's worth checking there directly for the latest and most accurate details on availability.

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