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Tykuii's Level Design Toolkit

by tykuii's lil shop·Modeling

Images © tykuii's lil shop. Used for product review; image policy.

Why we like it

Tykuii's Level Design Toolkit earns its place in the superhive library by pulling blockout drawing tools, arch profiles, modular kit instancing and Unity/Unreal grid conventions into one Blender add-on aimed at greyboxing.

What is Tykuii's Level Design Toolkit?

Tykuii's Level Design Toolkit packages a full suite of operations for quick iteration in blockout environments within Blender. It provides traditional primitives such as a 1x1 cube and plane spawned at the world center, origin and pivot-point manipulation across corners and edges, and modal drawing tools for planes, boxes, stairs and ramps, cylinders, walls, curved walls and Bezier roads. A set of arch profiles covers shapes from Arc and Semi-Circle to Gothic, Lancet, Tudor, Ogee, Catenary and a custom profile.

Modular kit instancing sets build kits directly from your blockout, with a master source placed at the scene origin for easier exporting. Per-instance operations cover entering edit mode, adjusting rotation, mirroring, removal and creating variants. A clean triangulation operation detects n-gons and applies Blender's built-in triangulate beauty feature, while face grid dicing helps meet vertex density specifications for vertex painting workflows.

Grid utilities standardize Blender's grid to Unity or Unreal Engine units, toggle snapping methods and scale by powers of two at 32 units per meter. Texel density conformation with world-based UVs syncs a selection to a specified texel density and map size. The toolkit ships with twenty-two textures suited to greybox environments and requires Blender 5.1 or later.

Who is Tykuii's Level Design Toolkit best for?

Tykuii's Level Design Toolkit is best for blender artists greyboxing and blocking out level design environments who want quick iteration and game-engine grid conventions.

How much does Tykuii's Level Design Toolkit cost?

Tykuii's Level Design Toolkit is completely free to download and use.

Key features

  • Modal drawing tools for planes, boxes, stairs and ramps, cylinders, walls, curved walls and Bezier roads
  • Arch profile options including Arc, Semi-Circle, Gothic, Lancet, Tudor, Ogee, Bell Curve, Catenary and a custom profile
  • Modular kit instancing sets built from blockouts, with a master source at the scene origin and per-instance edit, rotation, mirror, removal and variant operations
  • Grid adjustments to Unity or Unreal Engine units, snapping toggles and power-of-two scaling at 32 units per meter
  • Texel density conformation with world-based UVs via Sync UV Texel Density, with a cube projection unwrap when no seams are detected
  • Clean triangulation that detects n-gons using Blender's triangulate beauty feature, plus face grid dicing for vertex painting density
  • Automated material incorporation across most operations, traditional primitives, pivot-point manipulation and 22 greybox textures

Tags

#Blender#Level Design#Greyboxing#Blockout#Modular Kits#Game Development#UV Tools#Grid Snapping

Frequently asked questions

Does Tykuii's Level Design Toolkit work with older Blender versions?

Tykuii's Level Design Toolkit is built for Blender 5.1 and later, so earlier releases aren't supported. If you're running an older version of Blender, you'll need to update before installing. The toolkit targets blockout and greyboxing work, packaging modal drawing tools, primitives, arch profiles, modular kit instancing and grid utilities alongside twenty-two textures suited to greybox environments. Check the developer's page for the current Blender requirement before downloading, since compatibility is tied specifically to the 5.1-plus line.

Does Tykuii's Level Design Toolkit support Unity and Unreal Engine units?

Tykuii's Level Design Toolkit can standardize Blender's grid to conform to typical Unity or Unreal Engine units. It lets you toggle between your saved snapping method and one meant for grid-based workflows, and manipulate the scene's grid by powers of two. The grid scale is measured at 32 units per meter, matching a complimentary texture material that carries 32 squares per meter for use alongside the plugin. If you prefer conventional measurement, you can ignore the unit text and work in meters instead.

How does texel density syncing work in Tykuii's Level Design Toolkit?

Tykuii's Level Design Toolkit handles texel density through world-based UVs. You specify your desired texel density and the texture map's size, then click Sync UV Texel Density to match a single selected object to that value. If no seams are detected on the object, the operation performs a cube projection unwrap before syncing the UVs. The result appears world-space aligned and correctly sized, though the developer recommends adjusting the UVs' location before exporting to an engine, since they may be placed in an undesirable manner.

Does automated material incorporation apply to every operation?

Tykuii's Level Design Toolkit includes automated material incorporation that works for most of its operations, but not all of them. Bezier Roads are the exception and are excluded from this automated behaviour. Most of the toolkit's other operations apply materials automatically, which fits its focus on quick iteration across blockout environments. For the road-drawing side of your workflow, you'll handle materials separately from that automation. The toolkit also ships with twenty-two textures suited to greybox environments that you can use during blockout work.

Is Tykuii's Level Design Toolkit free?

Tykuii's Level Design Toolkit is listed as free in this catalog. Pricing and licensing can change over time, so it's worth checking the developer's page on tykuii's lil shop for the current terms before you download. The toolkit itself bundles a full suite of blockout operations, modal drawing tools, arch profiles, modular kit instancing, grid utilities and twenty-two greybox textures, so you get the complete feature set described here. A demo video is also available if you want to see more before committing.

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