
LoopTools
by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.
by maxvfx·Modeling
Images © maxvfx. Used for product review; image policy.
Sits in the Superhive library as a focused mesh-generation add-on for real-time game VFX, covering the recurring shapes artists build by hand. A demo video is available.
VFX Mesh Generator Pro is a Blender add-on for game VFX artists, technical artists, and indie developers who need optimized effect meshes. It generates common game VFX shapes directly inside Blender, including slash arcs, shockwave rings, beams, trails, dome shields, disks, and helix meshes, using fast controls that avoid repeating the same manual mesh setup.
The add-on is built around real-time workflows for Unity and Unreal Engine, with export-friendly mesh structures and practical scale handling. You can adjust UV direction, flow, width, segment count, and mesh shape settings for texture-based VFX animation, and generate vertex alpha gradients for dissolve, fade, flow, and shader-driven effects. Visual preview helpers let you check mesh shape, UV direction, alpha flow, and production readability inside Blender.
It is positioned as a production helper for building reusable, optimized VFX mesh assets for real-time games. Final visual results depend on your engine material, shader, texture, particle system, and VFX setup. The product does not include Unity or Unreal shader materials, particle presets, or engine-side VFX projects by default unless specifically included in the product files.
Vfx Mesh Generator Pro is best for game VFX artists, technical artists, Unity URP developers, Unreal Engine / Niagara users, and indie developers creating slashes, shockwaves, trails, shields, and stylized impact effects.
Vfx Mesh Generator Pro is completely free to download and use.
VFX Mesh Generator Pro supports Blender 4.x. It runs as a Blender add-on and generates its mesh assets directly inside Blender, so the shapes you produce, such as slash arcs, shockwave rings, beams, trails, dome shields, disks, and helix meshes, are created within your Blender scene. The tool is designed for game production workflows using Unity, Unreal Engine, and real-time VFX pipelines, with export-friendly mesh structures for moving those assets into an engine.
VFX Mesh Generator Pro focuses on creating and exporting game-ready mesh assets. It does not include final Unity or Unreal shader materials, particle presets, or engine-side VFX projects by default unless they are specifically included in the product files. The final visual results depend on your engine material, shader, texture, particle system, and VFX setup, so the add-on handles the mesh side while the engine handles the rendered effect.
VFX Mesh Generator Pro lets you adjust UV direction, flow, width, segment count, and mesh shape settings for texture-based VFX animation. It also generates vertex alpha gradients for dissolve, fade, flow, and shader-driven effects. Visual preview helpers are included so you can check mesh shape, UV direction, alpha flow, and production readability inside Blender before exporting the meshes to your engine. These controls are aimed at artists who want fast results without repeating the same manual mesh setup for every effect shape.
VFX Mesh Generator Pro is listed as free in this catalog. Licensing terms can change, so check the developer's page for the current details before downloading. The add-on is intended for game VFX artists, technical artists, and indie developers who want to generate optimized effect meshes quickly inside Blender, and it includes documentation to help you get started with the available controls.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

by Community
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by nickberckley
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by Community
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by MACHIN3
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by Community
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